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Magnemite Moves & Learnset

electricsteel49 total moves

Complete moveset and learnset for Magnemite in Pokémon Polished Crystal. Learn which moves Magnemite can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
23
TM/HM
7
Move Tutor
0
Egg Moves
49
Total

Level Up Moves (18)

Moves that Magnemite learns naturally as it levels up.

SupersonicLevel: 1
normal
status category
06520
A move that may confuse the foe.
TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
ThundershockLevel: 5
electric
special category
4010030
An attack that may cause paralysis.
Thunder WaveLevel: 7
electric
status category
09020
A move that paralyzes the foe.
Quick AttackLevel: 11
normal
physical category
4010030
Lets the user get in the first hit.
Light ScreenLevel: 13
psychic
status category
010030
Raises Sp.Def with a wall of light.
Sonic BoomLevel: 17
normal
special category
209020
Always inflicts 20HP damage.
SparkLevel: 19
electric
physical category
6510020
An attack that may cause paralysis.
SwiftLevel: 23
normal
special category
6010020
An attack that never misses.
ScreechLevel: 25
normal
status category
08540
Sharply lowers the foe's Defense.
ThunderboltLevel: 29
electric
special category
9010015
An attack that may cause paralysis.
Flash CannonLevel: 31
steel
special category
8010010
An attack that may lower Sp.Def.
ExplosionLevel: 35
normal
physical category
2501005
Very powerful but makes user faint.
Hidden PowerLevel: 37
typeless
special category
7010015
The type varies with the Pokémon.
AgilityLevel: 41
psychic
status category
010030
Sharply raises the user's Speed.
Gyro BallLevel: 43
steel
physical category
11005
Does more damage at lower speed.
ThunderLevel: 47
electric
special category
1107010
An attack that may cause paralysis.
Zap CannonLevel: 49
electric
special category
120505
An attack that always paralyzes.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Psybeam(Magnet Tunnel)
psychic
special category
6510020
An attack that may confuse the foe.

TM/HM Moves (23)

Moves that Magnemite can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Flash Cannon
steel
special category
8010010TM34
An attack that may lower Sp.Def.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Wild Charge
electric
physical category
9010015TM57
A charge that also hurts the user.
Explosion
normal
physical category
2501005TM64
Very powerful but makes user faint.
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Volt Switch
electric
special category
7010020TM72
Switches out after making its attack.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Gyro Ball
steel
physical category
11005TM74
Does more damage at lower speed.

Move Tutor Moves (7)

Moves that Magnemite can learn from Move Tutors found throughout the game.


Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.