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Ho-Oh Moves & Learnset

fireflying65 total moves

Complete moveset and learnset for Ho-Oh in Pokémon Polished Crystal. Learn which moves Ho-Oh can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
40
TM/HM
10
Move Tutor
0
Egg Moves
65
Total

Level Up Moves (15)

Moves that Ho-Oh learns naturally as it levels up.

RoarLevel: 1
normal
status category
010020
Scares wild foes to end battle.
GustLevel: 9
flying
special category
4010035
Whips up a strong gust of wind.
DragonbreathLevel: 15
dragon
special category
6010020
A strong breath attack.
ExtrasensoryLevel: 23
psychic
special category
8010020
An attack that may cause flinching.
Sunny DayLevel: 29
fire
status category
01005
Boosts Fire-type moves for 5 turns.
Fire BlastLevel: 37
fire
special category
110855
An attack that may inflict a burn.
Solar BeamLevel: 43
grass
special category
12010010
1st turn: Prepare 2nd turn: Attack
Sacred FireLevel: 50
fire
physical category
100955
An attack that may inflict a burn.
AncientpowerLevel: 57
rock
special category
601005
An attack that may raise all stats.
SafeguardLevel: 65
normal
status category
010025
Prevents all status problems.
RecoverLevel: 71
normal
status category
01005
Restores HP by 1/2 the max HP.
Future SightLevel: 79
psychic
special category
12010010
An attack that hits on 3rd turn.
Light ScreenLevel: 85
psychic
status category
010030
Raises Sp.Def with a wall of light.
Calm MindLevel: 93
psychic
status category
010020
Raises the user's Sp.Atk and Sp.Def.
Brave BirdLevel: 99
flying
physical category
12010015
A charge that also hurts the user.

TM/HM Moves (40)

Moves that Ho-Oh can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roar
normal
status category
010020TM05
Scares wild foes to end battle.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Giga Drain
grass
special category
7510010TM19
Steals 1/2 of the damage inflicted.
Safeguard
normal
status category
010025TM20
Prevents all status problems.
Bulldoze
ground
physical category
6010020TM21
A Ground attack that lowers Speed.
Solar Beam
grass
special category
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
Tough but useless vs. flying foes.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Flamethrower
fire
special category
9010015TM35
An attack that may inflict a burn.
Sandstorm
rock
status category
010010TM37
Inflicts damage every turn.
Fire Blast
fire
special category
110855TM38
An attack that may inflict a burn.
Swift
normal
special category
6010020TM39
An attack that never misses.
Aerial Ace
flying
physical category
6010020TM40
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Flame Charge
fire
physical category
5010020TM43
An attack that may up user's Speed.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Steel Wing
steel
physical category
709025TM47
An attack that may up user's Defense.
Roost
flying
status category
01005TM51
Lands to restore 1/2 the max HP.
Will O Wisp
fire
status category
08515TM61
A move that may burn the foe.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Fly
flying
physical category
9010015HM02
1st turn: Fly 2nd turn: Attack
Strength
fighting
physical category
8010015HM04
A powerful physical attack.

Move Tutor Moves (10)

Moves that Ho-Oh can learn from Move Tutors found throughout the game.


Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Earth Power
ground
special category
9010010MT10
An attack that may lower Sp.Def.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Hyper Voice
normal
special category
9010010MT14
Attack the foe with sound waves.
Iron Head
steel
physical category
8010015MT17
An attack that may cause flinching.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.
Zen Headbutt
psychic
physical category
809015MT31
An attack that may cause flinching.