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Carnivinein Pokémon Heart & Soul

grass

Pokédex Entry

Bug Catcher Pokémon

Hanging from branches using its tentacles, it looks like a plant. It attracts prey with its sweet-smelling saliva, then chomps down.

Carnivine in Pokémon Heart & Soul

Carnivine is #455 in the Pokédex for Pokémon carnivine. This page covers its grass typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Grass
Dex
#455
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
grass
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
EV Yield
2 Attack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5

How to Obtain

Carnivine isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
BiteLevel: 7normal
6010025
Bites with vicious fangs. May cause flinching.
Vine WhipLevel: 11grass
010010
Strikes the foe with slender, whiplike vines.
Sweet ScentLevel: 17normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
IngrainLevel: 21grass
0020
Lays roots that restore HP. The user can't switch out.
Feint AttackLevel: 27dark
60020
Draws the foe close, then strikes without fail.
StockpileLevel: 31normal
000
Charges up power for up to 3 turns.
SwallowLevel: 31normal
0010
Absorbs stockpiled power and restores HP.
Spit UpLevel: 31normal
110010
Releases stockpiled power (the more the better).
CrunchLevel: 37dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Wring OutLevel: 41normal
1201005
The higher the foe's HP the more damage caused.
Power WhipLevel: 47grass
1208510
Violently lashes the foe with vines or tentacles.

TM/HM Moves (31)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
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