Nuzlocke Mode & Rules
Heart & Soul has a built-in Nuzlocke system selected during a new game. You can revisit the challenge settings from a PC later, but Nuzlocke, randomizer, difficulty, and challenge settings can only be made easier after the game begins.
Choose a mode
| Mode | What the game enforces |
|---|---|
Off | No Nuzlocke rules. |
Easy | A fainted Pokémon is permanently removed from use. There is no one-encounter-per-area rule. |
Normal | A fainted Pokémon is permanently removed, and you get one encounter per tracked area. |
Hard | Normal mode rules, plus a full party loss deletes the save. |
Easy mode is the lightest option: it keeps permanent fainting, while leaving encounter limits and the optional clauses off.
Normal and Hard rules
In Normal or Hard mode, the game tracks your encounter in each area. Once an area has used its encounter, the game blocks further captures there. This is based on the game's tracked areas, not only numbered routes -- towns, cities, dungeons, and other mapped areas can each have their own encounter.
Dupes Clause
With Dupes Clause on, Pokémon from an evolutionary family you have already caught do not count as your first encounter. This lets you continue looking for a new family. Turn it off to require catching the first Pokémon encountered in the area.
Shiny Clause
With Shiny Clause on, a Shiny Pokémon can always be caught, even if the area's encounter was already used. Turn it off to apply the normal first-encounter rule to Shinies too.
Nicknames
With Nicknames on, the game requires a nickname whenever you catch a Pokémon or receive one through a relevant event. Turn it off to make nicknames optional.
Fainting
A Pokémon that faints is removed after battle. Choose one of two outcomes:
- Cemetery sends it to the PC, where it cannot be retrieved.
- Release removes it permanently.
Held items are returned before the Pokémon is removed. Field-poison fainting follows the same rule.
Infinite Rare Candy
Turn this on to place Infinite Rare Candies in the starting PC. It is available with any enabled Nuzlocke mode, including Easy.
Capture exceptions
The game does not apply the area or Dupes Clause capture block to:
- Shinies when Shiny Clause is enabled.
- Gift and other fateful encounters.
- Restricted legendary, sub-legendary, and mythical Pokémon.
These exceptions do not spend the area's normal encounter.
Planning a run
For a Normal or Hard run, use the Encounter Finder to see what can appear in an area, and the Level Caps page to plan around the separate Difficulty setting. Level Caps are not part of Nuzlocke mode: they are configured independently.
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