Accent Image to accompany hero

Politoedin Pokémon Crystal Advance Redux

water

Pokédex Entry

Frog Pokémon

Whenever three or more of these get together, they sing in a loud voice that sounds like bellowing.

Politoed in Pokémon Crystal Advance Redux

Politoed is #186 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Water
Dex
#186
Abilities
Water Absorb(Primary)

Restores HP by 1/4 when hit by Water.

Drizzle(Secondary)

Summons rain in battle.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
185
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Poliwag to Lv. 25
Use Water Stone on Poliwhirl
Level up Poliwhirl holding Kings Rock

How to Obtain

Politoed can be found very common in Cinnabar Volcano while Rock Smash, in Cerulean Cave while surfing or fishing with Super Rod (very rare), and in One Island while fishing with Super Rod (very rare). Wild ones range from level 18 to 65.

Wild Encounters (4)

Evolution Moves (1)

Moves learned upon evolving into Politoed.

Bounceflying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.

Level Up Moves (22)

Mud SportLevel: 1ground
PWR0ACC0PP15
Weakens Electric- type attacks while the user is in the battle.
BubbleLevel: 1water
PWR30ACC100PP30
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Mud-SlapLevel: 5ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
HypnosisLevel: 7psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Aqua JetLevel: 10water
PWR40ACC100PP20
An almost invisibly fast attack that is certain to strike first.
Double SlapLevel: 13normal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
Rain DanceLevel: 16water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Wake-Up SlapLevel: 19fighting
PWR60ACC100PP10
Does double damage to a sleeping foe. It also wakes the foe up, however.
BubblebeamLevel: 22water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice BallLevel: 24ice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
SubmissionLevel: 25fighting
PWR80ACC80PP25
A reckless, full- body throw attack that also hurts the user a little.
Mud ShotLevel: 27ground
PWR55ACC95PP15
The user attacks by hurling mud. It also reduces the foe's Speed.
Sweet KissLevel: 31fairy
PWR0ACC75PP10
The user kisses the foe with sweet cuteness that causes confusion.
Body SlamLevel: 35normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
WaterfallLevel: 39water
PWR80ACC100PP15
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.
Ice PunchLevel: 42ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Earth PowerLevel: 45ground
PWR90ACC100PP10
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Belly DrumLevel: 49normal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Hydro PumpLevel: 55water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Perish SongLevel: 60normal
PWR0ACC0PP5
Any battler that hears this faints in three turns unless it switches.
Hyper VoiceLevel: 66normal
PWR90ACC100PP10
The user lets loose a horribly loud shout with the power to damage.

TM/HM Moves (29)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (16)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Politoed. Use these types to counter it effectively.

Resistances & Immunities

Types that Politoed resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Politoed differs across the games we cover →

Related tools
Use ← → arrow keys to navigate