Accent Image to accompany hero

Mudkipin Pokémon Crystal Advance Redux

water

Pokédex Entry

Mud Fish Pokémon

Its large tail fin propels it through water with powerful acceleration. It is strong in spite of its size.

Mudkip in Pokémon Crystal Advance Redux

Mudkip is #258 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Water
Dex
#258
Abilities
Torrent(Primary)

Ups Water moves by 50% at 1/3 HP or less.

Damp(Secondary)

Prevents self-destruction.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
65
EV Yield
1 Attack
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Mudkip to Lv. 16
Level up Marshtomp to Lv. 36

How to Obtain

Look for Mudkip in Union Cave (very rare). Expect to find it at level five.

Wild Encounters (1)

Level Up Moves (19)

WhirlpoolLevel: 1water
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
Mud-SlapLevel: 7ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
ForesightLevel: 10normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
Sand TombLevel: 12ground
PWR35ACC85PP15
The foe is trapped inside a painful sandstorm for two to five turns.
Rock ThrowLevel: 15rock
PWR50ACC90PP15
The foe is attacked with a shower of small, easily thrown rocks.
Defense CurlLevel: 19normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
RolloutLevel: 19rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
Ice BallLevel: 22ice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
Water PulseLevel: 25water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Take DownLevel: 28normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
ProtectLevel: 32normal
PWR0ACC0PP10
Enables the user to evade all attacks. It may fail if used in succession.
AvalancheLevel: 35ice
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
BarrierLevel: 39psychic
PWR0ACC0PP30
The user creates a sturdy wall that sharply raises its Defense stat.
SurfLevel: 43water
PWR95ACC100PP15
A big wave crashes down on the foe. Can also be used for crossing water.
DiveLevel: 43water
PWR80ACC100PP10
The user dives underwater on the first turn and strikes next turn.
EndeavorLevel: 47normal
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.

Egg Moves (14)

Ancientpowerrock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
Bitedark
PWR60ACC100PP25
The user bites with vicious fangs. It may make the foe flinch.
Counterfighting
PWR1ACC100PP20
A retaliation move that counters any physical hit with double the damage.
Curseghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Double-Edgenormal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Ice Ballice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
Mirror Coatpsychic
PWR1ACC100PP20
A retaliation move that pays back the foe's special attack double.
Mud Bombground
PWR65ACC85PP10
The foe is struck with a mud ball, that may also lower its accuracy.
Refreshnormal
PWR0ACC0PP20
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Sludgepoison
PWR65ACC100PP20
Toxic sludge is hurled at the foe. It may poison the target.
Stompnormal
PWR65ACC100PP20
The foe is stomped with a big foot. It may make the foe flinch.
Uproarnormal
PWR90ACC100PP10
The user attacks in an uproar that prevents sleep for two to five turns.
Whirlpoolwater
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Yawnnormal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.

TM/HM Moves (26)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (15)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mudkip. Use these types to counter it effectively.

Resistances & Immunities

Types that Mudkip resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mudkip differs across the games we cover →

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