Accent Image to accompany hero

Latiasin Pokémon Crystal Advance Redux

dragonpsychic

Pokédex Entry

Eon Pokémon

Its body is covered with a down that can refract light in such a way that it becomes invisible.

Latias in Pokémon Crystal Advance Redux

Latias is #380 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its dragon/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
DragonPsychic
Dex
#380
Abilities

Grants Immunity from Ground-Type damage.

Growth Rate
slow
Gender Ratio
100% Female
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
211
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
ice ×2bug ×2ghost ×2dragon ×2dark ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5fighting ×0.5psychic ×0.5

Evolution Chain

How to Obtain

There's a one-time encounter in Hollow Tunnel at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Hollow TunnelLv. 50legendary---

Level Up Moves (16)

PsywaveLevel: 1psychic
PWR1ACC100PP15
The foe is attacked with an odd, hot energy wave that varies in intensity.
WishLevel: 5normal
PWR0ACC0PP10
A self-healing move that restores half the full HP on the next turn.
ConfusionLevel: 10psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
SafeguardLevel: 15normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
DragonbreathLevel: 20dragon
PWR60ACC100PP20
The foe is hit with an incredible blast of breath that may also paralyze.
Water SportLevel: 25water
PWR0ACC0PP15
Weakens Fire-type attacks while the user is in the battle.
RefreshLevel: 30normal
PWR0ACC0PP20
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Mist BallLevel: 35psychic
PWR70ACC100PP5
A flurry of down hits the foe. It may also lower the foe's Sp. Atk.
Zen HeadbuttLevel: 40psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
RecoverLevel: 45normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
Mystical FireLevel: 50fire
PWR75ACC100PP10
User attacks with a special, hot fire that lowers the foe's Sp. Atk.
Psycho ShiftLevel: 55psychic
PWR0ACC90PP10
The user transfers its status problems to the target using psychic powers.
CharmLevel: 60fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Healing WishLevel: 65psychic
PWR0ACC0PP10
The user faints, but will fully heal the Pokémon taking its place.
PsychicLevel: 70psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Dragon PulseLevel: 75dragon
PWR90ACC100PP10
The foe is attacked with a shock wave generated by the user's gaping mouth.

TM/HM Moves (35)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Dragon Clawdragon
PWR80ACC100PP15TM24
Sharp, huge claws hook and slash the foe quickly and with great power.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Roostflying
PWR0ACC0PP10TM31
The user lands and rests its body. It restores half of the user's max HP.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Steel Wingsteel
PWR70ACC90PP25TM47
The foe is hit with wings of steel. It may also raise the user's Defense.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Flyflying
PWR90ACC95PP15HM02
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (24)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Shadow Claw(Soul House)ghost
PWR70ACC100PP15Tutor
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Aura Sphere(Fighting Dojo, Saffron City)fighting
PWR80ACC0PP20Tutor
A blast of aura power is let loose at the foe, it is sure to hit.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Defog(Battle Tower, Slowpoke Well, Underwater Sevii)flying
PWR0ACC0PP20Tutor
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Dragon Dance(Blackthorn City)dragon
PWR0ACC0PP20Tutor
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Hone Claws(Battle Tower)dark
PWR0ACC0PP15Tutor
The user sharpens its claws to raise its Attack and Accuracy.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Latias. Use these types to counter it effectively.

Resistances & Immunities

Types that Latias resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Latias differs across the games we cover →

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