Accent Image to accompany hero

Tapu Kokoin Pokémon SoulGold

electricfairy

Tapu Koko in Pokémon SoulGold

Tapu Koko is #785 in the Pokédex for Pokémon SoulGold. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFairy
Dex
#785
Abilities

Field becomes Electric.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
285
EV Yield
3 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapu Koko has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (17)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
WithdrawLevel: 5water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Fairy WindLevel: 10fairy
PWR40ACC100PP30
Stirs up a fairy wind to strike the foe.
False SwipeLevel: 15normal
PWR40ACC100PP40
An attack that leaves the foe with at least 1 HP.
SparkLevel: 20electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Shock WaveLevel: 25electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
ChargeLevel: 30electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
AgilityLevel: 35psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
ScreechLevel: 40normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
DischargeLevel: 45electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Mean LookLevel: 50normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
Natures MadnessLevel: 55fairy
PWR1ACC90PP10
Halves the foe's HP with the power of nature.
Wild ChargeLevel: 60electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Brave BirdLevel: 65flying
PWR120ACC100PP15
A low altitude charge that also hurts the user.
Power SwapLevel: 70psychic
PWR0ACC0PP10
Swaps changes to Attack and Sp. Atk with the foe.
Electric TerrainLevel: 75electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (39)

Acrobaticsflying
PWR55ACC100PP15TM62
Does double damage if the user has no item.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Echoed Voicenormal
PWR40ACC100PP15TM49
Does more damage every turn it is used.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
An attack that leaves the foe with at least 1 HP.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Nature Powernormal
PWR1ACC0PP20TM96
The type of attack varies depending on the location.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roostflying
PWR0ACC0PP0TM19
Restores the user's HP by half of its max HP.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sky Dropflying
PWR60ACC100PP10TM58
Takes the foe into the sky then drops it the next turn.
Steel Wingsteel
PWR70ACC90PP25TM51
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Volt Switchelectric
PWR70ACC100PP20TM72
Does damage then switches out the user.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Tapu Koko. Use these types to counter it effectively.

Resistances & Immunities

Types that Tapu Koko resists or is immune to. Avoid using these types against it.

Immunities (0×)

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