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Overqwil Moves & Learnset

darkpoison58 total moves

Complete moveset and learnset for Overqwil in Pokémon Polished Crystal. Learn which moves Overqwil can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

19
Level Up
29
TM/HM
10
Move Tutor
0
Egg Moves
58
Total

Level Up Moves (19)

Moves that Overqwil learns naturally as it levels up.

Aqua JetLevel: 1
water
physical category
4010020
A speedy lunge. Always goes first.
SpikesLevel: 1
ground
status category
010020
Hurts foes when they switch in.
TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
Poison StingLevel: 1
poison
physical category
1510035
An attack that may poison the foe.
Defense CurlLevel: 5
normal
status category
010040
Raises the user's Defense.
MinimizeLevel: 9
normal
status category
010010
Sharply raises the user's evasiveness.
Pin MissileLevel: 13
bug
physical category
259520
Fires pins that strike 2-5 times.
RolloutLevel: 17
rock
physical category
309020
Attacks 5 turns with rising power.
Toxic SpikesLevel: 21
poison
status category
010020
Poisons foes when they switch in.
Pain SplitLevel: 25
ghost
status category
010020
Adds user & foe's HPs. Shares total.
ReversalLevel: 29
fighting
physical category
110015
Stronger if the user's HP is low.
Water PulseLevel: 33
water
special category
6010020
An attack that may confuse the foe.
CrunchLevel: 37
dark
physical category
8010015
An attack that may lower Defense.
Take DownLevel: 41
normal
physical category
9010015
A tackle that also hurts the user.
Aqua TailLevel: 45
water
physical category
909010
Swings tail like a wave in a storm.
Poison JabLevel: 49
poison
physical category
8010020
An attack that may poison the foe.
Destiny BondLevel: 53
ghost
status category
01005
The foe faints if the user does.
ExplosionLevel: 57
normal
physical category
2501005
Very powerful but makes user faint.
Double EdgeLevel: 60
normal
physical category
12010015
A tackle that also hurts the user.

TM/HM Moves (29)

Moves that Overqwil can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hail
ice
status category
010010TM07
Inflicts damage every turn.
Venoshock
poison
special category
6510010TM09
Damage doubles if foe is poisoned.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Ice Beam
ice
special category
9010010TM13
An attack that may freeze the foe.
Blizzard
ice
special category
110705TM14
An attack that may freeze the foe.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Sludge Bomb
poison
special category
9010010TM36
An attack that may poison the foe.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Scald
water
special category
7010015TM55
An attack that may inflict a burn.
Dark Pulse
dark
special category
8010015TM58
An attack that may cause flinching.
Water Pulse
water
special category
6010020TM63
An attack that may confuse the foe.
Explosion
normal
physical category
2501005TM64
Very powerful but makes user faint.
Poison Jab
poison
physical category
8010020TM66
An attack that may poison the foe.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Gyro Ball
steel
physical category
11005TM74
Does more damage at lower speed.
Swords Dance
normal
status category
010020TM75
Sharply raises the user's Attack.
Surf
water
special category
9010015HM03
A strong Watertype attack.
Whirlpool
water
special category
409015HM05
Traps the foe for 2-5 turns.
Waterfall
water
physical category
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (10)

Moves that Overqwil can learn from Move Tutors found throughout the game.


Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Aqua Tail
water
physical category
909010MT02
Swings tail like a wave in a storm.
Defense Curl
normal
status category
010040MT07
Raises the user's Defense.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.