Logo
Pichu sprite
Accent Image to accompany hero

Marill Moves & Learnset

waterfairy64 total moves

Complete moveset and learnset for Marill in Pokémon Polished Crystal. Learn which moves Marill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
26
TM/HM
15
Move Tutor
8
Egg Moves
64
Total

Level Up Moves (15)

Moves that Marill learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
GrowlLevel: 2
normal
status category
010040
A move that lowers the foe's Attack.
ForesightLevel: 5
normal
status category
010040
Negates foe's evasion and immunity.
Aqua JetLevel: 7
water
physical category
4010020
A speedy lunge. Always goes first.
Defense CurlLevel: 10
normal
status category
010040
Raises the user's Defense.
RolloutLevel: 10
rock
physical category
309020
Attacks 5 turns with rising power.
Bubble BeamLevel: 13
water
special category
6510020
An attack that may lower Speed.
Dizzy PunchLevel: 16
normal
physical category
7010010
An attack that may confuse the foe.
Aqua TailLevel: 20
water
physical category
909010
Swings tail like a wave in a storm.
Play RoughLevel: 23
fairy
physical category
909010
An attack that may lower Attack.
Scary FaceLevel: 28
normal
status category
010010
Sharply lowers the foe's Speed.
Rain DanceLevel: 31
water
status category
01005
Boosts Water-type moves for 5 turns.
Double EdgeLevel: 37
normal
physical category
12010015
A tackle that also hurts the user.
Close CombatLevel: 40
fighting
physical category
1201005
Lowers the user's Def and Sp.Def.
Hydro PumpLevel: 47
water
special category
110805
A powerful Watertype attack.

Egg Moves (8)

Moves that Marill can learn through breeding with compatible Pokémon.

Belly Drum
normal
status category
010010
Sacrifices HP to maximize Attack.
Foresight
normal
status category
010040
Negates foe's evasion and immunity.
Future Sight
psychic
special category
12010010
An attack that hits on 3rd turn.
Perish Song
normal
status category
01005
Both user and foe faint in 3 turns.
Supersonic
normal
status category
06520
A move that may confuse the foe.
Light Screen
psychic
status category
010030
Raises Sp.Def with a wall of light.
Amnesia
psychic
status category
010020
Sharply raises the user's Sp.Def.
Calm Mind
psychic
status category
010020
Raises the user's Sp.Atk and Sp.Def.

TM/HM Moves (26)

Moves that Marill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dynamicpunch
fighting
physical category
100505TM01
An attack that confuses the foe.
Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hail
ice
status category
010010TM07
Inflicts damage every turn.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Ice Beam
ice
special category
9010010TM13
An attack that may freeze the foe.
Blizzard
ice
special category
110705TM14
An attack that may freeze the foe.
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Dig
ground
physical category
9010010TM28
1st turn: Burrow 2nd turn: Attack
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Scald
water
special category
7010015TM55
An attack that may inflict a burn.
Water Pulse
water
special category
6010020TM63
An attack that may confuse the foe.
Surf
water
special category
9010015HM03
A strong Watertype attack.
Strength
fighting
physical category
8010015HM04
A powerful physical attack.
Whirlpool
water
special category
409015HM05
Traps the foe for 2-5 turns.
Waterfall
water
physical category
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (15)

Moves that Marill can learn from Move Tutors found throughout the game.


Aqua Tail
water
physical category
909010MT02
Swings tail like a wave in a storm.
Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Charm
fairy
status category
010020MT05
Sharply lowers the foe's Attack.
Defense Curl
normal
status category
010040MT07
Raises the user's Defense.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Hyper Voice
normal
special category
9010010MT14
Attack the foe with sound waves.
Ice Punch
ice
physical category
7510015MT15
An icy punch. May cause freezing.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Knock Off
dark
physical category
6510020MT18
Slaps down the foe's held item.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Seismic Toss
fighting
physical category
110020MT22
Damage equals the user's level.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.