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Dragonair Moves & Learnset

dragon60 total moves

Complete moveset and learnset for Dragonair in Pokémon Polished Crystal. Learn which moves Dragonair can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
31
TM/HM
10
Move Tutor
5
Egg Moves
60
Total

Level Up Moves (14)

Moves that Dragonair learns naturally as it levels up.

WrapLevel: 1
normal
physical category
159020
Traps the foe for 2-5 turns.
LeerLevel: 1
normal
status category
010030
A move that lowers the foe's Defense.
Thunder WaveLevel: 5
electric
status category
09020
A move that paralyzes the foe.
Aqua JetLevel: 11
water
physical category
4010020
A speedy lunge. Always goes first.
Dragon RageLevel: 15
dragon
special category
4010010
Always inflicts 40HP damage.
HeadbuttLevel: 21
normal
physical category
7010015
An attack that may cause flinching.
AgilityLevel: 25
psychic
status category
010030
Sharply raises the user's Speed.
DragonbreathLevel: 33
dragon
special category
6010020
A strong breath attack.
Aqua TailLevel: 39
water
physical category
909010
Swings tail like a wave in a storm.
BarrierLevel: 47
psychic
status category
010020
Sharply raises the user's Defense.
SafeguardLevel: 53
normal
status category
010025
Prevents all status problems.
Dragon DanceLevel: 61
dragon
status category
010020
Raises the user's Attack and Speed.
OutrageLevel: 67
dragon
physical category
12010010
Works 2-3 turns and confuses user.
Hyper BeamLevel: 75
normal
special category
150905
1st turn: Attack 2nd turn: Rest

Egg Moves (5)

Moves that Dragonair can learn through breeding with compatible Pokémon.

Extremespeed
normal
physical category
801005
A powerful firststrike attack.
Haze
ice
status category
010030
Eliminates all stat changes.
Supersonic
normal
status category
06520
A move that may confuse the foe.
Water Pulse
water
special category
6010020
An attack that may confuse the foe.
Aqua Jet
water
physical category
4010020
A speedy lunge. Always goes first.

TM/HM Moves (31)

Moves that Dragonair can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hail
ice
status category
010010TM07
Inflicts damage every turn.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Ice Beam
ice
special category
9010010TM13
An attack that may freeze the foe.
Blizzard
ice
special category
110705TM14
An attack that may freeze the foe.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Safeguard
normal
status category
010025TM20
Prevents all status problems.
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Flamethrower
fire
special category
9010015TM35
An attack that may inflict a burn.
Fire Blast
fire
special category
110855TM38
An attack that may inflict a burn.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Dragon Pulse
dragon
special category
8510010TM59
Attacks foe with a shock wave.
Water Pulse
water
special category
6010020TM63
An attack that may confuse the foe.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Fly
flying
physical category
9010015HM02
1st turn: Fly 2nd turn: Attack
Surf
water
special category
9010015HM03
A strong Watertype attack.
Whirlpool
water
special category
409015HM05
Traps the foe for 2-5 turns.
Waterfall
water
physical category
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (10)

Moves that Dragonair can learn from Move Tutors found throughout the game.


Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Aqua Tail
water
physical category
909010MT02
Swings tail like a wave in a storm.
Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.