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Calyrexicein Pokémon Heart & Soul
psychicice
Pokédex Entry
High King Pokémon
According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents' wounds after battle.
Calyrexice in Pokémon Heart & Soul
Calyrexice is #1232 in the Pokédex for Pokémon calyrexice. This page covers its psychic/ice typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
PsychicIce
Dex
#1232
Abilities
Unnerve and Chilling Neigh.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
Base Exp
340
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2bug ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5psychic ×0.5
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Calyrexice isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (30)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Glacial LanceLevel: 1Glacial Lance | ice | 0 | 100 | 5 | ||
| Hurls a blizzard-cloaked icicle lance at foes. | ||||||
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Double KickLevel: 1Double Kick | fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| AvalancheLevel: 1Avalanche | ice | 60 | 100 | 10 | ||
| Attack that moves last and gains power if hit. | ||||||
| StompLevel: 1Stomp | normal | 65 | 100 | 20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| TormentLevel: 1Torment | dark | 0 | 100 | 15 | ||
| Torments the foe and stops successive use of a move. | ||||||
| MistLevel: 1Mist | ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Icicle CrashLevel: 1Icicle Crash | ice | 85 | 90 | 10 | ||
| Drops large icicles on the foe. May cause flinching. | ||||||
| Take DownLevel: 1Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Iron DefenseLevel: 1Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| ThrashLevel: 1Thrash | normal | 0 | 100 | 0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| TauntLevel: 1Taunt | dark | 0 | 100 | 20 | ||
| Taunts the foe into only using attack moves. | ||||||
| Double EdgeLevel: 1Double Edge | normal | 0 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Swords DanceLevel: 1Swords Dance | normal | 0 | 0 | 0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| PoundLevel: 1Pound | normal | 40 | 100 | 35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| Mega DrainLevel: 1Mega Drain | grass | 40 | 100 | 25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| GrowthLevel: 1Growth | normal | 0 | 0 | 0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Life DewLevel: 8Life Dew | water | 0 | 0 | 10 | ||
| Scatters water to restore the HP of itself and allies. | ||||||
| Giga DrainLevel: 16Giga Drain | grass | 0 | 100 | 25 | ||
| Attack that steals half the damage inflicted. | ||||||
| PsyshockLevel: 24Psyshock | psychic | 80 | 100 | 10 | ||
| Attacks with a psychic wave that does physical damage. | ||||||
| Helping HandLevel: 32Helping Hand | normal | 0 | 0 | 20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| AromatherapyLevel: 40Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| Energy BallLevel: 48Energy Ball | grass | 0 | 100 | 10 | ||
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| PsychicLevel: 56Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Leech SeedLevel: 64Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Heal PulseLevel: 72Heal Pulse | psychic | 0 | 0 | 10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Solar BeamLevel: 80Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Future SightLevel: 88Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. |
Related Guides
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| RoarRoar | normal | 0 | 0 | 20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 0 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Base Stats
Related tools