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Calyrexice Moves & Learnsetin Pokémon Heart & Soul
psychicice• 66 total moves
Complete moveset and learnset for Calyrexice in Pokémon Heart & Soul. Learn which moves Calyrexice can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
30
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
66
Total
Level Up Moves (30)
Moves that Calyrexice learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Glacial LanceLevel: 1Glacial Lance | ice | 0 | 100 | 5 | ||
| Hurls a blizzard-cloaked icicle lance at foes. | ||||||
| TackleLevel: 1Tackle | normal | 35 | 0 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Double KickLevel: 1Double Kick | fighting | 30 | 100 | 30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| AvalancheLevel: 1Avalanche | ice | 60 | 100 | 10 | ||
| Attack that moves last and gains power if hit. | ||||||
| StompLevel: 1Stomp | normal | 65 | 100 | 20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| TormentLevel: 1Torment | dark | 0 | 100 | 15 | ||
| Torments the foe and stops successive use of a move. | ||||||
| MistLevel: 1Mist | ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of stats. | ||||||
| Icicle CrashLevel: 1Icicle Crash | ice | 85 | 90 | 10 | ||
| Drops large icicles on the foe. May cause flinching. | ||||||
| Take DownLevel: 1Take Down | normal | 90 | 85 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Iron DefenseLevel: 1Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| ThrashLevel: 1Thrash | normal | 0 | 100 | 0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| TauntLevel: 1Taunt | dark | 0 | 100 | 20 | ||
| Taunts the foe into only using attack moves. | ||||||
| Double EdgeLevel: 1Double Edge | normal | 0 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Swords DanceLevel: 1Swords Dance | normal | 0 | 0 | 0 | ||
| A fighting dance that sharply raises Attack. | ||||||
| PoundLevel: 1Pound | normal | 40 | 100 | 35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| Mega DrainLevel: 1Mega Drain | grass | 40 | 100 | 25 | ||
| Attack that absorbs half the damage inflicted. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| GrowthLevel: 1Growth | normal | 0 | 0 | 0 | ||
| Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk. | ||||||
| Life DewLevel: 8Life Dew | water | 0 | 0 | 10 | ||
| Scatters water to restore the HP of itself and allies. | ||||||
| Giga DrainLevel: 16Giga Drain | grass | 0 | 100 | 25 | ||
| Attack that steals half the damage inflicted. | ||||||
| PsyshockLevel: 24Psyshock | psychic | 80 | 100 | 10 | ||
| Attacks with a psychic wave that does physical damage. | ||||||
| Helping HandLevel: 32Helping Hand | normal | 0 | 0 | 20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| AromatherapyLevel: 40Aromatherapy | grass | 0 | 0 | 5 | ||
| Heals all status problems with a soothing scent. | ||||||
| Energy BallLevel: 48Energy Ball | grass | 0 | 100 | 10 | ||
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| PsychicLevel: 56Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Leech SeedLevel: 64Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| Heal PulseLevel: 72Heal Pulse | psychic | 0 | 0 | 10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Solar BeamLevel: 80Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Future SightLevel: 88Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. |
TM/HM Moves (36)
Moves that Calyrexice can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| RoarRoar | normal | 0 | 0 | 20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| Bullet SeedBullet Seed | grass | 0 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Ice BeamIce Beam | ice | 0 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 0 | 0 | 5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 0 | 100 | 25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 0 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. |
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