Pickup Chart: Every Item and Level Range in Emerald Legacy

The full Pickup table for Emerald Legacy: which items you find at which levels, the 10% step roll, and the 2% rare table that hands out Rare Candies and TMs.
Compiled from Emerald Legacy's extracted ROM data
Last updated: September 27, 2026

A Pokemon with Pickup and no held item is a walking item dispenser: 10% chance per step, and the roll is worth taking seriously because the table scales with the Pokemon's level. Which item you get depends entirely on how high the picker is -- a level 10 Zigzagoon hands you Potions, a level 95 one hands you Max Elixirs.

The other 2% of those triggers are the reason people keep a Pickup Pokemon in the party at all: those rolls come off a separate rare table with Rare Candies, Nuggets and TMs on it.

How the roll works

  1. 10% per step -- Pickup fires as you walk, with a Pokemon that has the ability and nothing in its held-item slot.
  2. 98% of triggers take the base table, 2% take the rare table.
  3. Your level decides the row, from 1-10 up to 91-100. Higher is strictly better: the level 91+ rows contain the valuable items.

Base table

Pokemon's levelItem (chance of that item within the base table)
1-10
Potion 30%, Super Potion 10%, Great Ball 10%, Super Repel 10%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 4%, Rare Candy 4%
11-20
Super Potion 30%, Great Ball 10%, Super Repel 10%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 4%, Nugget 4%
21-30
Great Ball 30%, Super Repel 10%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 4%, Pp Up 4%
31-40
Super Repel 30%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 4%, Hp Up 4%
41-50
Ether 30%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 4%, Protein 4%
51-60
Full Heal 30%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 4%, Iron 4%
61-70
Ultra Ball 30%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 4%, Carbos 4%
71-80
Hyper Potion 30%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 10%, Carbos 4%, Zinc 4%
81-90
Rare Candy 30%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 10%, Carbos 10%, Zinc 4%, Max Revive 4%
91-100
Nugget 30%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 10%, Carbos 10%, Zinc 10%, Max Revive 4%, Max Elixir 4%

Rare table

The 2% roll. This is where the Rare Candies and TMs live.

Pokemon's levelItem (chance of that item within the rare table)
1-10
Full Restore 1%, Nugget 1%
11-20
Nugget 1%, King's Rock 1%
21-30
King's Rock 1%, Leftovers 1%
31-40
Leftovers 1%, Brightpowder 1%
41-50
Brightpowder 1%, White Herb 1%
51-60
White Herb 1%, Tm35 1%
61-70
Tm35 1%, Tm13 1%
71-80
Tm13 1%, Tm24 1%
81-90
Tm24 1%, Tm26 1%
91-100
Tm26 1%, Rare Candy 1%

Getting the most out of it

  • Level your picker. Everything good sits in the level 41+ rows, so a Pickup Pokemon that's levelled with your team pays out far more than a fresh one.
  • Empty its held-item slot. Pickup doesn't fire if the Pokemon is holding something, which is the single most common reason people think their Pickup is broken.
  • Linoone is the classic choice -- it learns Pickup, it's fast, and Route 101 and 102 hand them to you at the start of the game. Zigzagoon evolves into it at level 20.
  • Rare Candy and the TMs appear in the rare table, but don't assume Pickup is the only source -- check the item's own page for shop or overworld copies before you spend an evening walking.

Where these numbers come from: Emerald Legacy's extracted Pickup data -- both tables with their level bands and probabilities, plus the ROM's own trigger description (10% per step, 2% rare-table share).

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