Pickup Chart: Every Item and Level Range in Emerald Legacy
A Pokemon with Pickup and no held item is a walking item dispenser: 10% chance per step, and the roll is worth taking seriously because the table scales with the Pokemon's level. Which item you get depends entirely on how high the picker is -- a level 10 Zigzagoon hands you Potions, a level 95 one hands you Max Elixirs.
The other 2% of those triggers are the reason people keep a Pickup Pokemon in the party at all: those rolls come off a separate rare table with Rare Candies, Nuggets and TMs on it.
How the roll works
- 10% per step -- Pickup fires as you walk, with a Pokemon that has the ability and nothing in its held-item slot.
- 98% of triggers take the base table, 2% take the rare table.
- Your level decides the row, from 1-10 up to 91-100. Higher is strictly better: the level 91+ rows contain the valuable items.
Base table
| Pokemon's level | Item (chance of that item within the base table) |
|---|---|
1-10 | Potion 30%, Super Potion 10%, Great Ball 10%, Super Repel 10%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 4%, Rare Candy 4% |
11-20 | Super Potion 30%, Great Ball 10%, Super Repel 10%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 4%, Nugget 4% |
21-30 | Great Ball 30%, Super Repel 10%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 4%, Pp Up 4% |
31-40 | Super Repel 30%, Ether 10%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 4%, Hp Up 4% |
41-50 | Ether 30%, Full Heal 10%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 4%, Protein 4% |
51-60 | Full Heal 30%, Ultra Ball 10%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 4%, Iron 4% |
61-70 | Ultra Ball 30%, Hyper Potion 10%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 4%, Carbos 4% |
71-80 | Hyper Potion 30%, Rare Candy 10%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 10%, Carbos 4%, Zinc 4% |
81-90 | Rare Candy 30%, Nugget 10%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 10%, Carbos 10%, Zinc 4%, Max Revive 4% |
91-100 | Nugget 30%, Pp Up 10%, Hp Up 10%, Protein 10%, Iron 10%, Carbos 10%, Zinc 10%, Max Revive 4%, Max Elixir 4% |
Rare table
The 2% roll. This is where the Rare Candies and TMs live.
| Pokemon's level | Item (chance of that item within the rare table) |
|---|---|
1-10 | Full Restore 1%, Nugget 1% |
11-20 | Nugget 1%, King's Rock 1% |
21-30 | King's Rock 1%, Leftovers 1% |
31-40 | Leftovers 1%, Brightpowder 1% |
41-50 | Brightpowder 1%, White Herb 1% |
51-60 | White Herb 1%, Tm35 1% |
61-70 | Tm35 1%, Tm13 1% |
71-80 | Tm13 1%, Tm24 1% |
81-90 | Tm24 1%, Tm26 1% |
91-100 | Tm26 1%, Rare Candy 1% |
Getting the most out of it
- Level your picker. Everything good sits in the level 41+ rows, so a Pickup Pokemon that's levelled with your team pays out far more than a fresh one.
- Empty its held-item slot. Pickup doesn't fire if the Pokemon is holding something, which is the single most common reason people think their Pickup is broken.
- Linoone is the classic choice -- it learns Pickup, it's fast, and Route 101 and 102 hand them to you at the start of the game. Zigzagoon evolves into it at level 20.
- Rare Candy and the TMs appear in the rare table, but don't assume Pickup is the only source -- check the item's own page for shop or overworld copies before you spend an evening walking.
Where these numbers come from: Emerald Legacy's extracted Pickup data -- both tables with their level bands and probabilities, plus the ROM's own trigger description (10% per step, 2% rare-table share).
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