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Umbreon Moves & Learnsetin Pokémon PokeOrange
dark• 26 total moves
Complete moveset and learnset for Umbreon in Pokémon PokeOrange. Learn which moves Umbreon can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
10
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
26
Total
Level Up Moves (10)
Moves that Umbreon learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Lowers the foe's DEFENSE. | ||||||
| Sand AttackLevel: 8Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces accuracy by throwing sand. | ||||||
| PursuitLevel: 16Pursuit | dark | 40 | 100 | 20 | ||
| Heavily strikes switching PokéMON. | ||||||
| Quick AttackLevel: 23Quick Attack | normal | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| Confuse RayLevel: 30Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that causes confusion. | ||||||
| Faint AttackLevel: 36Faint Attack | dark | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| Mean LookLevel: 42Mean Look | normal | 0 | 100 | 5 | ||
| Prevents fleeing or switching. | ||||||
| ScreechLevel: 47Screech | normal | 0 | 85 | 40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| MoonlightLevel: 52Moonlight | fairy | 0 | 100 | 5 | ||
| Restores HP (varies by time). |
TM/HM Moves (16)
Moves that Umbreon can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM04TM04 | |
| An attack that may cause flinching. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| CutCut | grass | 50 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. |