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Starmie Moves & Learnsetin Pokémon PokeOrange

waterpsychic29 total moves

Complete moveset and learnset for Starmie in Pokémon PokeOrange. Learn which moves Starmie can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

5
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (5)

Moves that Starmie learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack.
Rapid SpinLevel: 1normal
2010040
A high-speed spinning attack.
RecoverLevel: 1normal
010010
Restores HP by 1/2 the max HP.
SwiftLevel: 1normal
6010020
An attack that never misses.
Confuse RayLevel: 37ghost
010010
A move that causes confusion.

TM/HM Moves (24)

Moves that Starmie can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.