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Snorlax Moves & Learnsetin Pokémon PokeOrange

normal43 total moves

Complete moveset and learnset for Snorlax in Pokémon PokeOrange. Learn which moves Snorlax can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (12)

Moves that Snorlax learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
AmnesiaLevel: 8psychic
010020
Sharply raises the user's SPCL.DEF.
Defense CurlLevel: 15normal
010040
Raises the user's DEFENSE.
Belly DrumLevel: 22normal
010010
Reduces own HP to maximize ATTACK.
HeadbuttLevel: 29normal
7010015
An attack that may cause flinching.
Sleep TalkLevel: 36normal
010010
Randomly attacks while asleep.
RestLevel: 36psychic
010010
Sleep for 2 turns to fully recover.
Body SlamLevel: 43normal
8510015
An attack that may cause paralysis.
RolloutLevel: 50rock
309020
Attacks 5 turns with rising power.
Hyper BeamLevel: 57normal
150905
1st turn: Attack 2nd turn: Rest
Rock SlideLevel: 65rock
759010
An attack that may cause flinching.
Giga ImpactLevel: 73normal
150905
1st turn: Attack 2nd turn: Rest

TM/HM Moves (31)

Moves that Snorlax can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.