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Slowpoke Moves & Learnsetin Pokémon PokeOrange

waterpsychic39 total moves

Complete moveset and learnset for Slowpoke in Pokémon PokeOrange. Learn which moves Slowpoke can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (13)

Moves that Slowpoke learns naturally as it levels up.

CurseLevel: 1ghost
010010
Works differently for ghost-types.
TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 6normal
010040
Reduces the foe's ATTACK.
Water GunLevel: 15water
4010025
Squirts water to attack.
ConfusionLevel: 19psychic
5010025
An attack that may confuse the foe.
DisableLevel: 23normal
010020
Disables the foe's most recent move.
Aurora BeamLevel: 27ice
6510020
An attack that may lower ATTACK.
PsybeamLevel: 30psychic
6510020
An attack that may confuse the foe.
Zen HeadbuttLevel: 34psychic
809015
An attack that may cause flinching.
Water PulseLevel: 38water
6010020
An attack that may confuse the foe.
AmnesiaLevel: 41psychic
010020
Sharply raises the user's SPCL.DEF.
Power GemLevel: 43rock
8010020
Attacks with a ray of gem-like light.
PsychicLevel: 46psychic
9010010
An attack that may lower SPCL.DEF.

TM/HM Moves (26)

Moves that Slowpoke can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack