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Slowbro Moves & Learnsetin Pokémon PokeOrange

waterpsychic45 total moves

Complete moveset and learnset for Slowbro in Pokémon PokeOrange. Learn which moves Slowbro can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (15)

Moves that Slowbro learns naturally as it levels up.

CurseLevel: 1ghost
010010
Works differently for ghost-types.
TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
Water GunLevel: 1water
4010025
Squirts water to attack.
GrowlLevel: 6normal
010040
Reduces the foe's ATTACK.
Water GunLevel: 15water
4010025
Squirts water to attack.
ConfusionLevel: 19psychic
5010025
An attack that may confuse the foe.
DisableLevel: 23normal
010020
Disables the foe's most recent move.
Aurora BeamLevel: 27ice
6510020
An attack that may lower ATTACK.
PsybeamLevel: 30psychic
6510020
An attack that may confuse the foe.
Zen HeadbuttLevel: 34psychic
809015
An attack that may cause flinching.
Water PulseLevel: 40water
6010020
An attack that may confuse the foe.
AmnesiaLevel: 43psychic
010020
Sharply raises the user's SPCL.DEF.
Power GemLevel: 47rock
8010020
Attacks with a ray of gem-like light.
PsychicLevel: 50psychic
9010010
An attack that may lower SPCL.DEF.

TM/HM Moves (30)

Moves that Slowbro can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack