Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Seel Moves & Learnsetin Pokémon PokeOrange

water36 total moves

Complete moveset and learnset for Seel in Pokémon PokeOrange. Learn which moves Seel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (17)

Moves that Seel learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
BubbleLevel: 1water
4010030
An attack that may lower SPEED.
GrowlLevel: 4normal
010040
Reduces the foe's ATTACK.
Water GunLevel: 7water
4010025
Squirts water to attack.
Icy WindLevel: 10ice
559515
An icy attack that lowers SPEED.
EncoreLevel: 13normal
01005
Makes the foe repeat 2-6 times.
HeadbuttLevel: 17normal
7010015
An attack that may cause flinching.
RestLevel: 21psychic
010010
Sleep for 2 turns to fully recover.
Aurora BeamLevel: 24ice
6510020
An attack that may lower ATTACK.
Body SlamLevel: 28normal
8510015
An attack that may cause paralysis.
Water PulseLevel: 31water
6010020
An attack that may confuse the foe.
SafeguardLevel: 33normal
010025
Prevents all status problems.
Ice BeamLevel: 36ice
9010010
An attack that may freeze the foe.
HailLevel: 39ice
010010
Inflicts damage every turn.
Take DownLevel: 41normal
908520
A tackle that also hurts the user.
Hydro PumpLevel: 44water
1108010
A powerful watertype attack.
BlizzardLevel: 48ice
110705
An attack that may freeze the foe.

TM/HM Moves (19)

Moves that Seel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.