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Seadra Moves & Learnsetin Pokémon PokeOrange

water32 total moves

Complete moveset and learnset for Seadra in Pokémon PokeOrange. Learn which moves Seadra can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
32
Total

Level Up Moves (11)

Moves that Seadra learns naturally as it levels up.

BubbleLevel: 1water
4010030
An attack that may lower SPEED.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
Water GunLevel: 1water
4010025
Squirts water to attack.
SmokescreenLevel: 8normal
010020
Lowers the foe's accuracy.
LeerLevel: 15normal
010030
Lowers the foe's DEFENSE.
Water GunLevel: 22water
4010025
Squirts water to attack.
DragonbreathLevel: 29dragon
6010020
A strong breath attack.
AgilityLevel: 40psychic
010030
Sharply increases the user's SPEED.
Hydro PumpLevel: 51water
1108010
A powerful watertype attack.
OutrageLevel: 62dragon
12010010
Works 2-3 turns and confuses user.

TM/HM Moves (21)

Moves that Seadra can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.