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Rattata Moves & Learnsetin Pokémon PokeOrange

normal33 total moves

Complete moveset and learnset for Rattata in Pokémon PokeOrange. Learn which moves Rattata can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (12)

Moves that Rattata learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
Quick AttackLevel: 4normal
4010030
Lets the user get in the first hit.
BiteLevel: 10dark
6010025
An attack that may cause flinching.
PursuitLevel: 13dark
4010020
Heavily strikes switching PokéMON.
Hyper FangLevel: 16normal
809015
An attack that may cause flinching.
Focus EnergyLevel: 20normal
010030
Raises the critical hit ratio.
CrunchLevel: 22dark
8010015
An attack that may lower SPCL.DEF.
Faint AttackLevel: 25dark
6010020
An attack that never misses.
Super FangLevel: 28normal
19010
Cuts the foe's HP by 1/2.
Double EdgeLevel: 31normal
12010015
A tackle that also hurts the user.
SubstituteLevel: 41normal
010010
Makes a decoy with 1/4 user's max HP.

TM/HM Moves (21)

Moves that Rattata can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.