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Mr. Mime Moves & Learnsetin Pokémon PokeOrange

psychicfairy30 total moves

Complete moveset and learnset for Mr. Mime in Pokémon PokeOrange. Learn which moves Mr. Mime can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (11)

Moves that Mr. Mime learns naturally as it levels up.

BarrierLevel: 1psychic
010020
Sharply raises the user's DEFENSE.
ConfusionLevel: 6psychic
5010025
An attack that may confuse the foe.
SubstituteLevel: 11normal
010010
Makes a decoy with 1/4 user's max HP.
AmnesiaLevel: 16psychic
010020
Sharply raises the user's SPCL.DEF.
DoubleslapLevel: 21normal
158510
Repeatedly slaps 2-5 times.
Light ScreenLevel: 26psychic
010030
Ups SPCL.DEF with a wall of light.
ReflectLevel: 26psychic
010020
Raises DEFENSE with a barrier.
EncoreLevel: 31normal
01005
Makes the foe repeat 2-6 times.
PsybeamLevel: 36psychic
6510020
An attack that may confuse the foe.
Baton PassLevel: 41normal
010040
Switches while keeping effects.
SafeguardLevel: 46normal
010025
Prevents all status problems.

TM/HM Moves (19)

Moves that Mr. Mime can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.