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Mime jr. Moves & Learnsetin Pokémon PokeOrange
psychicfairy• 29 total moves
Complete moveset and learnset for Mime jr. in Pokémon PokeOrange. Learn which moves Mime jr. can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
14
TM/HM
0
Move Tutor
0
Egg Moves
29
Total
Level Up Moves (15)
Moves that Mime jr. learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1Barrier | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's DEFENSE. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| Mirror MoveLevel: 4Mirror Move | 0 | 100 | 20 | |||
| Counters with the same move. | ||||||
| Nasty PlotLevel: 8Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's SPCL.ATK. | ||||||
| DoubleslapLevel: 11Doubleslap | normal | 15 | 85 | 10 | ||
| Repeatedly slaps 2-5 times. | ||||||
| MimicLevel: 15Mimic | normal | 0 | 100 | 10 | ||
| Copies a move used by the foe. | ||||||
| EncoreLevel: 18Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| Light ScreenLevel: 22Light Screen | psychic | 0 | 100 | 30 | ||
| Ups SPCL.DEF with a wall of light. | ||||||
| ReflectLevel: 22Reflect | psychic | 0 | 100 | 20 | ||
| Raises DEFENSE with a barrier. | ||||||
| PsybeamLevel: 25Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| SubstituteLevel: 29Substitute | normal | 0 | 100 | 10 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| RecoverLevel: 32Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| PsychicLevel: 39Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Baton PassLevel: 46Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| SafeguardLevel: 50Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. |
TM/HM Moves (14)
Moves that Mime jr. can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. |