Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Mime jr. Moves & Learnsetin Pokémon PokeOrange

psychicfairy29 total moves

Complete moveset and learnset for Mime jr. in Pokémon PokeOrange. Learn which moves Mime jr. can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
14
TM/HM
0
Move Tutor
0
Egg Moves
29
Total

Level Up Moves (15)

Moves that Mime jr. learns naturally as it levels up.

BarrierLevel: 1psychic
010020
Sharply raises the user's DEFENSE.
ConfusionLevel: 1psychic
5010025
An attack that may confuse the foe.
Mirror MoveLevel: 4flying
010020
Counters with the same move.
Nasty PlotLevel: 8dark
010020
Sharply raises the user's SPCL.ATK.
DoubleslapLevel: 11normal
158510
Repeatedly slaps 2-5 times.
MimicLevel: 15normal
010010
Copies a move used by the foe.
EncoreLevel: 18normal
01005
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
010030
Ups SPCL.DEF with a wall of light.
ReflectLevel: 22psychic
010020
Raises DEFENSE with a barrier.
PsybeamLevel: 25psychic
6510020
An attack that may confuse the foe.
SubstituteLevel: 29normal
010010
Makes a decoy with 1/4 user's max HP.
RecoverLevel: 32normal
010010
Restores HP by 1/2 the max HP.
PsychicLevel: 39psychic
9010010
An attack that may lower SPCL.DEF.
Baton PassLevel: 46normal
010040
Switches while keeping effects.
SafeguardLevel: 50normal
010025
Prevents all status problems.

TM/HM Moves (14)

Moves that Mime jr. can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.