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Mew Moves & Learnsetin Pokémon PokeOrange

psychic63 total moves

Complete moveset and learnset for Mew in Pokémon PokeOrange. Learn which moves Mew can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

6
Level Up
57
TM/HM
0
Move Tutor
0
Egg Moves
63
Total

Level Up Moves (6)

Moves that Mew learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
TransformLevel: 10normal
010010
The user assumes the foe's guise.
HeadbuttLevel: 20normal
7010015
An attack that may cause flinching.
MetronomeLevel: 30normal
010010
Randomly uses any PokéMON move.
PsychicLevel: 40psychic
9010010
An attack that may lower SPCL.DEF.
AncientpowerLevel: 50rock
601005
An attack that may raise all stats.

TM/HM Moves (57)

Moves that Mew can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Dragon Pulsedragon
8510010TM02
Attacks foe with a shock wave.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Venoshockpoison
6510010TM05
Damage doubles if foe is poisoned.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Bullet Seedgrass
2510030TM09
Shoots seeds that strike 2-5 times.
Fissureground
1305TM10
A ground-type, one-hit KO attack.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Lock Onnormal
01005TM12
Ensures the next attack will hit.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Dragonbreathdragon
6010020TM16
A strong breath attack.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Dragon Taildragon
609010TM20
Knocks away the foe to end battle.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Earth Powerground
9010010TM33
An attack that may lower SPCL.DEF.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Aerial Aceflying
6010020TM40
An attack that never misses.
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Zap Cannonelectric
120505TM43
An attack that always paralyzes.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Seed Bombgrass
8010015TM45
Slams a barrage of seeds at the foe.
Thiefdark
6010025TM46
An attack that may steal a held item.
Steel Wingsteel
709025TM47
Stiff wings strike the foe.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.