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Marshadow Moves & Learnsetin Pokémon PokeOrange
fightingghost• 25 total moves
Complete moveset and learnset for Marshadow in Pokémon PokeOrange. Learn which moves Marshadow can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
11
TM/HM
0
Move Tutor
0
Egg Moves
25
Total
Level Up Moves (14)
Moves that Marshadow learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| DynamicpunchLevel: 1Dynamicpunch | fighting | 100 | 50 | 5 | ||
| An attack that always confuses. | ||||||
| Shadow SneakLevel: 1Shadow Sneak | ghost | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| PursuitLevel: 1Pursuit | dark | 40 | 100 | 20 | ||
| Heavily strikes switching PokéMON. | ||||||
| CounterLevel: 1Counter | fighting | 1 | 100 | 20 | ||
| Returns a physical blow double. | ||||||
| Low KickLevel: 5Low Kick | fighting | 50 | 100 | 20 | ||
| An attack that may cause flinching. | ||||||
| AstonishLevel: 11Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may cause flinching. | ||||||
| Hi Jump KickLevel: 15Hi Jump Kick | fighting | 130 | 90 | 10 | ||
| May miss and hurt the user. | ||||||
| Mirror CoatLevel: 20Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters a SPCL. ATK move double. | ||||||
| Shadow BallLevel: 26Shadow Ball | ghost | 80 | 100 | 15 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Mean LookLevel: 30Mean Look | normal | 0 | 100 | 5 | ||
| Prevents fleeing or switching. | ||||||
| Dizzy PunchLevel: 35Dizzy Punch | normal | 70 | 100 | 10 | ||
| An attack that may confuse the foe. | ||||||
| Nasty PlotLevel: 41Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's SPCL.ATK. | ||||||
| SpectrathiefLevel: 45Spectrathief | ghost | 90 | 100 | 10 | ||
| Steals foe's stat changes, and hits. | ||||||
| Cross ChopLevel: 50Cross Chop | fighting | 100 | 80 | 5 | ||
| Has a high critical hit ratio. |
TM/HM Moves (11)
Moves that Marshadow can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM48TM48 | |
| An attack that may cause flinching. |