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Marowak Moves & Learnsetin Pokémon PokeOrange

ground41 total moves

Complete moveset and learnset for Marowak in Pokémon PokeOrange. Learn which moves Marowak can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (17)

Moves that Marowak learns naturally as it levels up.

GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
MagnitudeLevel: 1ground
110030
A ground attack with random power.
Flame WheelLevel: 1fire
6010025
An attack that may inflict a burn.
Tail WhipLevel: 3normal
010030
Lowers the foe's DEFENSE.
MagnitudeLevel: 7ground
110030
A ground attack with random power.
Flame WheelLevel: 11fire
6010025
An attack that may inflict a burn.
LeerLevel: 13normal
010030
Lowers the foe's DEFENSE.
BonemerangLevel: 21ground
509010
An attack that strikes twice.
Shadow BoneLevel: 28ghost
8510010
An attack that may lower DEFENSE.
ThrashLevel: 33normal
12010010
Works 2-3 turns and confuses user.
Night ShadeLevel: 35ghost
110015
The user's level equals damage HP.
False SwipeLevel: 39normal
4010040
Leaves the foe with at least 1HP.
StompLevel: 43normal
6510020
An attack that may cause flinching.
Fire SpinLevel: 53fire
408515
Traps foe in fire for 2-5 turns.
Double EdgeLevel: 61normal
12010015
A tackle that also hurts the user.
Bone RushLevel: 65ground
259010
An attack that hits 2-5 times.

TM/HM Moves (24)

Moves that Marowak can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dark Pulsedark
8010015TM04
An attack that may cause flinching.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Earth Powerground
9010010TM33
An attack that may lower SPCL.DEF.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.