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Magnezone Moves & Learnsetin Pokémon PokeOrange

electricsteel33 total moves

Complete moveset and learnset for Magnezone in Pokémon PokeOrange. Learn which moves Magnezone can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (16)

Moves that Magnezone learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
ThundershockLevel: 1electric
4010030
An attack that may cause paralysis.
SupersonicLevel: 1normal
05520
Sound waves that cause confusion.
SonicboomLevel: 1normal
209020
Always inflicts 20HP damage.
ThundershockLevel: 6electric
4010030
An attack that may cause paralysis.
SupersonicLevel: 11normal
05520
Sound waves that cause confusion.
SonicboomLevel: 16normal
209020
Always inflicts 20HP damage.
Thunder WaveLevel: 21electric
09020
A move that may cause paralysis.
SparkLevel: 26electric
6510020
An attack that may cause paralysis.
Tri AttackLevel: 30normal
8010010
Fires three kinds of beams at once.
Lock OnLevel: 35normal
01005
Ensures the next attack will hit.
Flash CannonLevel: 44steel
8010010
An attack that may lower SPCL.DEF.
Mirror CoatLevel: 49psychic
110020
Counters a SPCL. ATK move double.
ScreechLevel: 53normal
08540
Sharply reduces the foe's DEFENSE.
FissureLevel: 57ground
1305
A ground-type, one-hit KO attack.
Zap CannonLevel: 62electric
120505
An attack that always paralyzes.

TM/HM Moves (17)

Moves that Magnezone can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Lock Onnormal
01005TM12
Ensures the next attack will hit.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flash Cannonsteel
8010010TM41
An attack that may lower SPCL.DEF.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Zap Cannonelectric
120505TM43
An attack that always paralyzes.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.