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Magnemite Moves & Learnsetin Pokémon PokeOrange
electricsteel• 26 total moves
Complete moveset and learnset for Magnemite in Pokémon PokeOrange. Learn which moves Magnemite can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
14
TM/HM
0
Move Tutor
0
Egg Moves
26
Total
Level Up Moves (12)
Moves that Magnemite learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| ThundershockLevel: 6Thundershock | electric | 40 | 100 | 30 | ||
| An attack that may cause paralysis. | ||||||
| SupersonicLevel: 11Supersonic | normal | 0 | 55 | 20 | ||
| Sound waves that cause confusion. | ||||||
| SonicboomLevel: 16Sonicboom | normal | 20 | 90 | 20 | ||
| Always inflicts 20HP damage. | ||||||
| Thunder WaveLevel: 21Thunder Wave | electric | 0 | 90 | 20 | ||
| A move that may cause paralysis. | ||||||
| SparkLevel: 26Spark | electric | 65 | 100 | 20 | ||
| An attack that may cause paralysis. | ||||||
| Lock OnLevel: 30Lock On | normal | 0 | 100 | 5 | ||
| Ensures the next attack will hit. | ||||||
| Flash CannonLevel: 34Flash Cannon | steel | 80 | 100 | 10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| ThunderboltLevel: 37Thunderbolt | electric | 90 | 100 | 15 | ||
| An attack that may cause paralysis. | ||||||
| SelfdestructLevel: 40Selfdestruct | normal | 200 | 100 | 5 | ||
| Powerful but makes the user faint. | ||||||
| ScreechLevel: 44Screech | normal | 0 | 85 | 40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| Zap CannonLevel: 48Zap Cannon | electric | 120 | 50 | 5 | ||
| An attack that always paralyzes. |
TM/HM Moves (14)
Moves that Magnemite can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Lock OnLock On | normal | 0 | 100 | 5 | TM12TM12 | |
| Ensures the next attack will hit. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM41TM41 | |
| An attack that may lower SPCL.DEF. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| Zap CannonZap Cannon | electric | 120 | 50 | 5 | TM43TM43 | |
| An attack that always paralyzes. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. |