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Kecleon Moves & Learnsetin Pokémon PokeOrange

normal44 total moves

Complete moveset and learnset for Kecleon in Pokémon PokeOrange. Learn which moves Kecleon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (16)

Moves that Kecleon learns naturally as it levels up.

Scary FaceLevel: 1normal
010010
Sharply reduces the foe's SPEED.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
LickLevel: 1ghost
3010030
An attack that may cause paralysis.
ScratchLevel: 1normal
4010035
Scratches with sharp claws.
WrapLevel: 4normal
159020
Squeezes the foe for 2-5 turns.
Faint AttackLevel: 7dark
6010020
An attack that never misses.
Fury SwipesLevel: 10normal
188015
Quickly scratches 2-5 times.
MinimizeLevel: 14normal
010010
Heightens evasiveness.
PsybeamLevel: 18psychic
6510020
An attack that may confuse the foe.
Double TeamLevel: 22normal
010015
Heightens evasiveness.
SlashLevel: 27normal
7010020
Has a high critical hit ratio.
Shadow ClawLevel: 32ghost
7010015
Has a high critical hit ratio.
ScreechLevel: 38normal
08540
Sharply reduces the foe's DEFENSE.
SubstituteLevel: 42normal
010010
Makes a decoy with 1/4 user's max HP.
Double KickLevel: 48fighting
3010030
A double kicking attack.
AncientpowerLevel: 56rock
601005
An attack that may raise all stats.

TM/HM Moves (28)

Moves that Kecleon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
010015TM32
Heightens evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Cutgrass
5010030HM01
Cuts using claws, scythes, etc.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.