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Hitmonlee Moves & Learnsetin Pokémon PokeOrange
fighting• 27 total moves
Complete moveset and learnset for Hitmonlee in Pokémon PokeOrange. Learn which moves Hitmonlee can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
15
TM/HM
0
Move Tutor
0
Egg Moves
27
Total
Level Up Moves (12)
Moves that Hitmonlee learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Double KickLevel: 1Double Kick | fighting | 30 | 100 | 30 | ||
| A double kicking attack. | ||||||
| AgilityLevel: 6Agility | psychic | 0 | 100 | 30 | ||
| Sharply increases the user's SPEED. | ||||||
| SlamLevel: 11Slam | normal | 80 | 75 | 20 | ||
| Slams the foe with a tail, vine, etc. | ||||||
| CounterLevel: 16Counter | fighting | 1 | 100 | 20 | ||
| Returns a physical blow double. | ||||||
| PursuitLevel: 20Pursuit | dark | 40 | 100 | 20 | ||
| Heavily strikes switching PokéMON. | ||||||
| Focus EnergyLevel: 21Focus Energy | normal | 0 | 100 | 30 | ||
| Raises the critical hit ratio. | ||||||
| Hi Jump KickLevel: 26Hi Jump Kick | fighting | 130 | 90 | 10 | ||
| May miss and hurt the user. | ||||||
| Lock OnLevel: 31Lock On | normal | 0 | 100 | 5 | ||
| Ensures the next attack will hit. | ||||||
| ForesightLevel: 36Foresight | normal | 0 | 100 | 40 | ||
| Negates accuracy reduction moves. | ||||||
| EndureLevel: 41Endure | normal | 0 | 100 | 10 | ||
| Always leaves at least 1HP. | ||||||
| Swords DanceLevel: 46Swords Dance | normal | 0 | 100 | 20 | ||
| A dance that increases ATTACK. | ||||||
| ReversalLevel: 51Reversal | fighting | 1 | 100 | 15 | ||
| Stronger if the user's HP is low. |
TM/HM Moves (15)
Moves that Hitmonlee can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
| StrengthStrength | normal | 90 | 100 | 15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
| Rock ClimbRock Climb | normal | 110 | 85 | 20 | HM08HM08 | |
| An attack that may confuse the foe. |