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Electrode Moves & Learnsetin Pokémon PokeOrange
electric• 26 total moves
Complete moveset and learnset for Electrode in Pokémon PokeOrange. Learn which moves Electrode can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
13
TM/HM
0
Move Tutor
0
Egg Moves
26
Total
Level Up Moves (13)
Moves that Electrode learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| ScreechLevel: 1Screech | normal | 0 | 85 | 40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| SonicboomLevel: 1Sonicboom | normal | 20 | 90 | 20 | ||
| Always inflicts 20HP damage. | ||||||
| SparkLevel: 1Spark | electric | 65 | 100 | 20 | ||
| An attack that may cause paralysis. | ||||||
| ScreechLevel: 8Screech | normal | 0 | 85 | 40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| SonicboomLevel: 15Sonicboom | normal | 20 | 90 | 20 | ||
| Always inflicts 20HP damage. | ||||||
| SparkLevel: 21Spark | electric | 65 | 100 | 20 | ||
| An attack that may cause paralysis. | ||||||
| SelfdestructLevel: 27Selfdestruct | normal | 200 | 100 | 5 | ||
| Powerful but makes the user faint. | ||||||
| RolloutLevel: 34Rollout | rock | 30 | 90 | 20 | ||
| Attacks 5 turns with rising power. | ||||||
| Light ScreenLevel: 41Light Screen | psychic | 0 | 100 | 30 | ||
| Ups SPCL.DEF with a wall of light. | ||||||
| SwiftLevel: 48Swift | normal | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| ExplosionLevel: 54Explosion | normal | 250 | 100 | 5 | ||
| Very powerful but makes user faint. | ||||||
| Mirror CoatLevel: 59Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters a SPCL. ATK move double. |
TM/HM Moves (13)
Moves that Electrode can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. |