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Electivire Moves & Learnsetin Pokémon PokeOrange

electric37 total moves

Complete moveset and learnset for Electivire in Pokémon PokeOrange. Learn which moves Electivire can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (15)

Moves that Electivire learns naturally as it levels up.

Quick AttackLevel: 1normal
4010030
Lets the user get in the first hit.
LeerLevel: 1normal
010030
Lowers the foe's DEFENSE.
ThundershockLevel: 5electric
4010030
An attack that may cause paralysis.
Low KickLevel: 8fighting
5010020
An attack that may cause flinching.
SwiftLevel: 12normal
6010020
An attack that never misses.
SparkLevel: 15electric
6510020
An attack that may cause paralysis.
Thunder WaveLevel: 19electric
09020
A move that may cause paralysis.
Light ScreenLevel: 26psychic
010030
Ups SPCL.DEF with a wall of light.
ThunderpunchLevel: 29electric
7510015
An electric punch. It may paralyze.
Rain DanceLevel: 36water
0905
Boosts water-type moves for 5 turns.
ScreechLevel: 42normal
08540
Sharply reduces the foe's DEFENSE.
ThunderboltLevel: 49electric
9010015
An attack that may cause paralysis.
Giga ImpactLevel: 52normal
150905
1st turn: Attack 2nd turn: Rest
ThunderLevel: 55electric
1107010
An attack that may cause paralysis.
Hyper BeamLevel: 62normal
150905
1st turn: Attack 2nd turn: Rest

TM/HM Moves (22)

Moves that Electivire can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.