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Cloyster Moves & Learnsetin Pokémon PokeOrange

waterice39 total moves

Complete moveset and learnset for Cloyster in Pokémon PokeOrange. Learn which moves Cloyster can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

21
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (21)

Moves that Cloyster learns naturally as it levels up.

WithdrawLevel: 1water
010040
Raises the user's DEFENSE.
SupersonicLevel: 1normal
05520
Sound waves that cause confusion.
Aurora BeamLevel: 1ice
6510020
An attack that may lower ATTACK.
Hydro PumpLevel: 1water
1108010
A powerful watertype attack.
ProtectLevel: 1normal
010010
Foils attack that turn. It may fail.
Spike CannonLevel: 1normal
2010015
Fires spikes to hit 2-5 times.
Rock BlastLevel: 1rock
259010
Hurls boulders to hit 2-5 times.
WithdrawLevel: 4water
010040
Raises the user's DEFENSE.
SupersonicLevel: 8normal
05520
Sound waves that cause confusion.
LickLevel: 10ghost
3010030
An attack that may cause paralysis.
Icy WindLevel: 13ice
559515
An icy attack that lowers SPEED.
ProtectLevel: 16normal
010010
Foils attack that turn. It may fail.
BubblebeamLevel: 20water
6510020
An attack that may lower SPEED.
MinimizeLevel: 23normal
010010
Heightens evasiveness.
ClampLevel: 25water
408515
Traps the foe for 2-5 turns.
Aurora BeamLevel: 28ice
6510020
An attack that may lower ATTACK.
Mirror CoatLevel: 35psychic
110020
Counters a SPCL. ATK move double.
Water PulseLevel: 38water
6010020
An attack that may confuse the foe.
Ice BeamLevel: 42ice
9010010
An attack that may freeze the foe.
Hydro PumpLevel: 47water
1108010
A powerful watertype attack.
BlizzardLevel: 52ice
110705
An attack that may freeze the foe.

TM/HM Moves (18)

Moves that Cloyster can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Returnnormal
110020TM27
An attack that is based on loyalty.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Surfwater
110020HM03
A strong watertype attack.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack