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Chansey Moves & Learnsetin Pokémon PokeOrange

normal44 total moves

Complete moveset and learnset for Chansey in Pokémon PokeOrange. Learn which moves Chansey can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
44
Total

Level Up Moves (12)

Moves that Chansey learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
GrowlLevel: 1normal
010040
Reduces the foe's ATTACK.
Tail WhipLevel: 5normal
010030
Lowers the foe's DEFENSE.
Heal BellLevel: 9normal
01005
Eliminates all status problems.
SoftboiledLevel: 13normal
010010
Restores HP by 1/2 the user's max HP.
DoubleslapLevel: 17normal
158510
Repeatedly slaps 2-5 times.
MinimizeLevel: 23normal
010010
Heightens evasiveness.
SingLevel: 29normal
05515
May cause the foe to fall asleep.
Egg BombLevel: 35normal
1007510
Eggs are hurled at the foe.
Defense CurlLevel: 41normal
010040
Raises the user's DEFENSE.
Light ScreenLevel: 49psychic
010030
Ups SPCL.DEF with a wall of light.
Double EdgeLevel: 57normal
12010015
A tackle that also hurts the user.

TM/HM Moves (32)

Moves that Chansey can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower SPCL.DEF.
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Dazzlingleamfairy
8010010TM39
Dazzles with a powerful flash.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Tri Attacknormal
8010010TM49
Fires three kinds of beams at once.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.