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Azumarill Moves & Learnsetin Pokémon PokeOrange

waterfairy36 total moves

Complete moveset and learnset for Azumarill in Pokémon PokeOrange. Learn which moves Azumarill can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (13)

Moves that Azumarill learns naturally as it levels up.

TackleLevel: 1normal
4010035
A full-body charge attack.
Defense CurlLevel: 1normal
010040
Raises the user's DEFENSE.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
Water GunLevel: 1water
4010025
Squirts water to attack.
Defense CurlLevel: 3normal
010040
Raises the user's DEFENSE.
Tail WhipLevel: 6normal
010030
Lowers the foe's DEFENSE.
Water GunLevel: 10water
4010025
Squirts water to attack.
RolloutLevel: 15rock
309020
Attacks 5 turns with rising power.
BubblebeamLevel: 24water
6510020
An attack that may lower SPEED.
Play RoughLevel: 27fairy
909010
An attack that may lower ATTACK.
Double EdgeLevel: 33normal
12010015
A tackle that also hurts the user.
Rain DanceLevel: 40water
0905
Boosts water-type moves for 5 turns.
Hydro PumpLevel: 47water
1108010
A powerful watertype attack.

TM/HM Moves (23)

Moves that Azumarill can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.