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Electrode Moves & Learnset

electric50 total moves

Complete moveset and learnset for Electrode in Pokémon Polished Crystal. Learn which moves Electrode can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
24
TM/HM
8
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (17)

Moves that Electrode learns naturally as it levels up.

TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
ThundershockLevel: 1
electric
special category
4010030
An attack that may cause paralysis.
Sonic BoomLevel: 4
normal
special category
209020
Always inflicts 20HP damage.
AgilityLevel: 6
psychic
status category
010030
Sharply raises the user's Speed.
SparkLevel: 9
electric
physical category
6510020
An attack that may cause paralysis.
RolloutLevel: 11
rock
physical category
309020
Attacks 5 turns with rising power.
ScreechLevel: 13
normal
status category
08540
Sharply lowers the foe's Defense.
Thunder WaveLevel: 16
electric
status category
09020
A move that paralyzes the foe.
SwiftLevel: 20
normal
special category
6010020
An attack that never misses.
ThunderboltLevel: 22
electric
special category
9010015
An attack that may cause paralysis.
ReflectLevel: 26
psychic
status category
010020
Raises Defense with a barrier.
Light ScreenLevel: 29
psychic
status category
010030
Raises Sp.Def with a wall of light.
ExplosionLevel: 36
normal
physical category
2501005
Very powerful but makes user faint.
ThunderLevel: 41
electric
special category
1107010
An attack that may cause paralysis.
Bug BuzzLevel: 47
bug
special category
9010010
An attack that may lower Sp.Def.
Gyro BallLevel: 54
steel
physical category
11005
Does more damage at lower speed.
Mirror CoatLevel: 58
psychic
special category
110020
Returns a special attack double.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Sucker Punch(Lightning Island)
dark
physical category
701005
Attacks before the foe does.

TM/HM Moves (24)

Moves that Electrode can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Wild Charge
electric
physical category
9010015TM57
A charge that also hurts the user.
Explosion
normal
physical category
2501005TM64
Very powerful but makes user faint.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Volt Switch
electric
special category
7010020TM72
Switches out after making its attack.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Gyro Ball
steel
physical category
11005TM74
Does more damage at lower speed.

Move Tutor Moves (8)

Moves that Electrode can learn from Move Tutors found throughout the game.


Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Sucker Punch
dark
physical category
701005MT25
Attacks before the foe does.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.