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Ursalunabloodmoon Moves & Learnsetin Pokémon Modern Emerald

groundnormal45 total moves

Complete moveset and learnset for Ursalunabloodmoon in Pokémon Modern Emerald. Learn which moves Ursalunabloodmoon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (18)

Moves that Ursalunabloodmoon learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
RestLevel: 1psychic
005
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 1normal
5010015
A loud attack that can be used only while asleep.
RageLevel: 1normal
2010020
Raises the user's Attack every time it is hit.
CharmLevel: 5fairy
010020
Charms the foe and sharply reduces its Attack.
Mud ShotLevel: 11ground
559515
Hurls mud at the foe and reduces Speed.
SlashLevel: 18normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
ThrashLevel: 20normal
10510010
A rampage of 2 to 3 turns that confuses the user.
Fake TearsLevel: 24dark
010020
Feigns crying to sharply lower the foe's Sp. Def.
MagnitudeLevel: 30ground
110030
A ground-shaking attack of random intensity.
Ancient PowerLevel: 40rock
601005
An attack that may raise all stats.
Earth PowerLevel: 45ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
MoonblastLevel: 50fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.
Cosmic PowerLevel: 55psychic
0020
Raises Defense and Sp. Def with a mystic power.
RecoverLevel: 60normal
005
Recovers up to half the user's maximum HP.
SuperpowerLevel: 65fighting
1201005
Boosts strength sharply, but lowers abilities.
Dark PulseLevel: 70dark
8010015
Attacks with a horrible aura. May cause flinching.
OutrageLevel: 75dragon
10010010
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (27)

Moves that Ursalunabloodmoon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
5010025TM46
While attacking, it may steal the foe's held item.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.