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Togetic Moves & Learnsetin Pokémon Modern Emerald

fairyflying45 total moves

Complete moveset and learnset for Togetic in Pokémon Modern Emerald. Learn which moves Togetic can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
30
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (15)

Moves that Togetic learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
Air CutterLevel: 1flying
609525
Hacks with razorlike wind. High critical-hit ratio.
MetronomeLevel: 6normal
0010
Waggles a finger to use any Pokémon move at random.
Sweet KissLevel: 11fairy
07510
Demands a kiss with a cute look. May cause confusion.
YawnLevel: 16normal
010010
Lulls the foe into yawning, then sleeping next turn.
Play RoughLevel: 19fairy
909010
Plays rough with the foe. May lower Attack.
EncoreLevel: 21normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Ancient PowerLevel: 22rock
601005
An attack that may raise all stats.
Follow MeLevel: 26normal
010020
Draws attention to make foes attack only the user.
Hyper VoiceLevel: 30normal
9010010
A loud attack that uses sound waves to injure.
WishLevel: 31normal
010010
A wish that restores HP. It takes time to work.
SafeguardLevel: 36normal
0025
A mystical force prevents all status problems.
Double EdgeLevel: 41normal
12010015
A life-risking tackle that also hurts the user.
MoonblastLevel: 43fairy
9510015
Attacks with the power of the moon. May lower Sp. Atk.

TM/HM Moves (30)

Moves that Togetic can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.