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Sunkern Moves & Learnsetin Pokémon Modern Emerald
grass• 47 total moves
Complete moveset and learnset for Sunkern in Pokémon Modern Emerald. Learn which moves Sunkern can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
19
TM/HM
0
Move Tutor
16
Egg Moves
47
Total
Level Up Moves (12)
Moves that Sunkern learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AbsorbLevel: 1Absorb | grass | 20 | 100 | 25 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| GrowthLevel: 6Growth | normal | 0 | 0 | 20 | ||
| Forces the body to grow and heightens Sp. Atk. | ||||||
| Mega DrainLevel: 13Mega Drain | grass | 40 | 100 | 15 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| Grass WhistleLevel: 13Grass Whistle | grass | 0 | 55 | 15 | ||
| Lulls the foe into sleep with a pleasant melody. | ||||||
| IngrainLevel: 18Ingrain | grass | 0 | 100 | 20 | ||
| Lays roots that restore HP. The user can't switch out. | ||||||
| Earth PowerLevel: 23Earth Power | ground | 90 | 100 | 10 | ||
| Makes the ground erupt with power. May lower Sp. Def. | ||||||
| EndeavorLevel: 25Endeavor | normal | 1 | 100 | 5 | ||
| Gains power if the user's HP is lower than the foe's HP. | ||||||
| Razor LeafLevel: 29Razor Leaf | grass | 55 | 95 | 25 | ||
| Cuts the enemy with leaves. High critical-hit ratio. | ||||||
| Sunny DayLevel: 30Sunny Day | fire | 0 | 0 | 5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SynthesisLevel: 37Synthesis | grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Double EdgeLevel: 38Double Edge | normal | 120 | 100 | 15 | ||
| A life-risking tackle that also hurts the user. | ||||||
| Giga DrainLevel: 42Giga Drain | grass | 75 | 100 | 10 | ||
| An attack that steals half the damage inflicted. |
Egg Moves (16)
Moves that Sunkern can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Grass WhistleGrass Whistle | grass | 0 | 55 | 15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 2 to 6 turns. | |||||
| IngrainIngrain | grass | 0 | 100 | 20 | |
| Lays roots that restore HP. The user can't switch out. | |||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | |
| Boosts the power of Fire- type moves for 5 turns. | |||||
| EmberEmber | fire | 40 | 100 | 25 | |
| A weak fire attack that may inflict a burn. | |||||
| Fire SpinFire Spin | fire | 35 | 95 | 15 | |
| Traps the foe in a ring of fire for 2 to 5 turns. | |||||
| Leech SeedLeech Seed | grass | 0 | 90 | 10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| Nature PowerNature Power | normal | 0 | 95 | 20 | |
| The type of attack varies depending on the location. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for Ghosts. | |||||
| Helping HandHelping Hand | normal | 0 | 100 | 20 | |
| Boosts the power of the recipient's moves. | |||||
| Grass WhistleGrass Whistle | grass | 0 | 55 | 15 | |
| Lulls the foe into sleep with a pleasant melody. | |||||
| EncoreEncore | normal | 0 | 100 | 5 | |
| Makes the foe repeat its last move over 2 to 6 turns. | |||||
| Leech SeedLeech Seed | grass | 0 | 90 | 10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| Nature PowerNature Power | normal | 0 | 95 | 20 | |
| The type of attack varies depending on the location. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for Ghosts. | |||||
| Helping HandHelping Hand | normal | 0 | 100 | 20 | |
| Boosts the power of the recipient's moves. |
TM/HM Moves (19)
Moves that Sunkern can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | 20 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| CutCut | grass | 50 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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