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Starmie Moves & Learnsetin Pokémon Modern Emerald

waterpsychic36 total moves

Complete moveset and learnset for Starmie in Pokémon Modern Emerald. Learn which moves Starmie can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (11)

Moves that Starmie learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 1normal
5010040
Spins the body at high speed to strike the foe.
RecoverLevel: 1normal
005
Recovers up to half the user's maximum HP.
PsybeamLevel: 1psychic
6510020
Fires a peculiar ray that may confuse the foe.
Light ScreenLevel: 1psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
PsywaveLevel: 1psychic
110015
Attacks with a psychic wave of varying intensity.
Flash CannonLevel: 1steel
8010010
Releases a blast of light that may lower Sp. Def.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
Psycho CutLevel: 1psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Cosmic PowerLevel: 1psychic
0020
Raises Defense and Sp. Def with a mystic power.
Confuse RayLevel: 33ghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (25)

Moves that Starmie can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.