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Spoink Moves & Learnsetin Pokémon Modern Emerald
psychic• 49 total moves
Complete moveset and learnset for Spoink in Pokémon Modern Emerald. Learn which moves Spoink can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
25
TM/HM
0
Move Tutor
10
Egg Moves
49
Total
Level Up Moves (14)
Moves that Spoink learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SplashLevel: 1Splash | normal | 0 | 0 | 40 | ||
| It's just a splash... Has no effect whatsoever. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| PsywaveLevel: 7Psywave | psychic | 1 | 100 | 15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Odor SleuthLevel: 10Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| PsybeamLevel: 16Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Psych UpLevel: 19Psych Up | normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | ||||||
| Confuse RayLevel: 25Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Magic CoatLevel: 28Magic Coat | psychic | 0 | 100 | 15 | ||
| Reflects special effects back to the attacker. | ||||||
| Power GemLevel: 29Power Gem | rock | 80 | 100 | 20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| PsychicLevel: 34Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| RestLevel: 37Rest | psychic | 0 | 0 | 5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 37Snore | normal | 50 | 100 | 15 | ||
| A loud attack that can be used only while asleep. | ||||||
| BounceLevel: 43Bounce | 85 | 85 | 5 | |||
| Bounces up, then down the next turn. May paralyze. | ||||||
| Flash CannonLevel: 47Flash Cannon | steel | 80 | 100 | 10 | ||
| Releases a blast of light that may lower Sp. Def. |
Egg Moves (10)
Moves that Spoink can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| Heightens inner power to strike 2 turns later. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | |
| Counters the foe's special attack at double the power. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 20 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| Heightens inner power to strike 2 turns later. | |||||
| ExtrasensoryExtrasensory | psychic | 80 | 100 | 20 | |
| Attacks with a peculiar power. May cause flinching. | |||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Tricks the foe into trading held items. |
TM/HM Moves (25)
Moves that Spoink can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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