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Solrock Moves & Learnsetin Pokémon Modern Emerald

rockpsychic39 total moves

Complete moveset and learnset for Solrock in Pokémon Modern Emerald. Learn which moves Solrock can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (13)

Moves that Solrock learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
ConfusionLevel: 7psychic
5010025
A psychic attack that may cause confusion.
Rock ThrowLevel: 13rock
509015
Throws small rocks to strike the foe.
Fire SpinLevel: 19fire
359515
Traps the foe in a ring of fire for 2 to 5 turns.
PsywaveLevel: 25psychic
110015
Attacks with a psychic wave of varying intensity.
Psycho CutLevel: 26psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Cosmic PowerLevel: 31psychic
0020
Raises Defense and Sp. Def with a mystic power.
Earth PowerLevel: 35ground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Rock SlideLevel: 37rock
759010
Large boulders are hurled. May cause flinching.
Solar BeamLevel: 43grass
12010010
Absorbs light in one turn, then attacks next turn.
ExplosionLevel: 49normal
2501005
Inflicts severe damage but makes the user faint.
HypnosisLevel: 52psychic
06020
A hypnotizing move that may induce sleep.

TM/HM Moves (26)

Moves that Solrock can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.