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Snorunt Moves & Learnsetin Pokémon Modern Emerald
ice• 40 total moves
Complete moveset and learnset for Snorunt in Pokémon Modern Emerald. Learn which moves Snorunt can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
19
TM/HM
0
Move Tutor
8
Egg Moves
40
Total
Level Up Moves (13)
Moves that Snorunt learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Powder SnowLevel: 1Powder Snow | ice | 40 | 100 | 25 | ||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower Defense. | ||||||
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| Double TeamLevel: 7Double Team | normal | 0 | 0 | 15 | ||
| Creates illusory copies to raise evasiveness. | ||||||
| BiteLevel: 10Bite | dark | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Icy WindLevel: 16Icy Wind | ice | 55 | 95 | 15 | ||
| A chilling attack that lowers the foe's Speed. | ||||||
| HeadbuttLevel: 19Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| ProtectLevel: 25Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| CrunchLevel: 28Crunch | dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense. | ||||||
| Ice BeamLevel: 34Ice Beam | ice | 90 | 100 | 10 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| HailLevel: 37Hail | ice | 0 | 0 | 10 | ||
| Summons a hailstorm that strikes every turn. | ||||||
| Weather BallLevel: 40Weather Ball | normal | 50 | 100 | 10 | ||
| The move's type and power change with the weather. | ||||||
| BlizzardLevel: 43Blizzard | ice | 110 | 70 | 5 | ||
| Hits the foe with an icy storm that may freeze it. |
Egg Moves (8)
Moves that Snorunt can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| BlockBlock | normal | 0 | 100 | 5 | |
| Blocks the foe's way to prevent escape. | |||||
| BideBide | normal | 1 | 100 | 10 | |
| Endures attack for 2 turns to retaliate double. | |||||
| DisableDisable | normal | 0 | 100 | 20 | |
| Psychically disables one of the foe's moves. | |||||
| RolloutRollout | rock | 30 | 90 | 20 | |
| An attack lasting 5 turns with rising intensity. | |||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | |
| The move's type and power change with the weather. | |||||
| SpikesSpikes | ground | 0 | 0 | 20 | |
| Sets spikes that hurt a foe switching in. | |||||
| BlockBlock | normal | 0 | 100 | 5 | |
| Blocks the foe's way to prevent escape. | |||||
| SpikesSpikes | ground | 0 | 0 | 20 | |
| Sets spikes that hurt a foe switching in. |
TM/HM Moves (19)
Moves that Snorunt can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers Sp. Atk damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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