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Snorlax Moves & Learnsetin Pokémon Modern Emerald

normal67 total moves

Complete moveset and learnset for Snorlax in Pokémon Modern Emerald. Learn which moves Snorlax can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
31
TM/HM
0
Move Tutor
16
Egg Moves
67
Total

Level Up Moves (20)

Moves that Snorlax learns naturally as it levels up.

TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
RecycleLevel: 1normal
010010
Recycles a used item for one more use.
MetronomeLevel: 1normal
0010
Waggles a finger to use any Pokémon move at random.
Defense CurlLevel: 10normal
0040
Curls up to conceal weak spots and raise Defense.
LickLevel: 12ghost
3010030
Licks with a long tongue to injure. May also paralyze.
Belly DrumLevel: 15normal
0010
Maximizes Attack while sacrificing HP.
HeadbuttLevel: 19normal
7010015
A ramming attack that may cause flinching.
YawnLevel: 24normal
010010
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 28psychic
005
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 28normal
5010015
A loud attack that can be used only while asleep.
Body SlamLevel: 33normal
8510015
A full-body slam that may cause paralysis.
AmnesiaLevel: 36psychic
0020
Forgets about something and sharply raises Sp. Def.
BlockLevel: 37normal
01005
Blocks the foe's way to prevent escape.
CovetLevel: 42normal
6010020
Cutely begs to obtain an item held by the foe.
Hyper VoiceLevel: 43normal
9010010
A loud attack that uses sound waves to injure.
CrunchLevel: 44dark
8010015
Crunches with sharp fangs. May lower Defense.
RolloutLevel: 46rock
309020
An attack lasting 5 turns with rising intensity.
Hyper BeamLevel: 51normal
150905
Powerful, but leaves the user immobile the next turn.
Skull BashLevel: 56normal
10010010
Tucks in the head, then attacks on the next turn.

Egg Moves (16)

Moves that Snorlax can learn through breeding with compatible Pokémon.

Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Counterfighting
110020
Retaliates any physical hit with double the power.
Lickghost
3010030
Licks with a long tongue to injure. May also paralyze.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Focus Blastfighting
120705
Attacks at full power. May lower Sp. Def.
Lickghost
3010030
Licks with a long tongue to injure. May also paralyze.
Charmfairy
010020
Charms the foe and sharply reduces its Attack.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Cursenormal
0010
A move that functions differently for Ghosts.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (31)

Moves that Snorlax can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.

Snorlax Moves & Learnset | Modern Emerald