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Slugma Moves & Learnsetin Pokémon Modern Emerald

fire39 total moves

Complete moveset and learnset for Slugma in Pokémon Modern Emerald. Learn which moves Slugma can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
17
TM/HM
0
Move Tutor
10
Egg Moves
39
Total

Level Up Moves (12)

Moves that Slugma learns naturally as it levels up.

YawnLevel: 1normal
010010
Lulls the foe into yawning, then sleeping next turn.
SmogLevel: 1poison
307020
An exhaust-gas attack that may also poison.
EmberLevel: 8fire
4010025
A weak fire attack that may inflict a burn.
Rock ThrowLevel: 15rock
509015
Throws small rocks to strike the foe.
HardenLevel: 22normal
0030
Stiffens the body's muscles to raise Defense.
Ancient PowerLevel: 26rock
601005
An attack that may raise all stats.
AmnesiaLevel: 29psychic
0020
Forgets about something and sharply raises Sp. Def.
FlamethrowerLevel: 36fire
9010015
A powerful fire attack that may inflict a burn.
Rock SlideLevel: 43rock
759010
Large boulders are hurled. May cause flinching.
RecoverLevel: 46normal
005
Recovers up to half the user's maximum HP.
Body SlamLevel: 50normal
8510015
A full-body slam that may cause paralysis.
Earth PowerLevel: 56ground
9010010
Makes the ground erupt with power. May lower Sp. Def.

Egg Moves (10)

Moves that Slugma can learn through breeding with compatible Pokémon.

Acid Armorpoison
0020
Liquifies the user's body to sharply raise Defense.
Cursenormal
0010
A move that functions differently for Ghosts.
Smokescreennormal
010020
Lowers the foe's accuracy using smoke, ink, etc.
Spit Upnormal
10010010
Releases stockpiled power (the more the better).
Stockpilenormal
0010
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Earth Powerground
9010010
Makes the ground erupt with power. May lower Sp. Def.
Heat Wavefire
959010
Exhales a hot breath on the foe. May inflict a burn.
Acid Armorpoison
0020
Liquifies the user's body to sharply raise Defense.
Heat Wavefire
959010
Exhales a hot breath on the foe. May inflict a burn.

TM/HM Moves (17)

Moves that Slugma can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.

Slugma Moves & Learnset | Modern Emerald