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Shuppet Moves & Learnsetin Pokémon Modern Emerald
ghost• 51 total moves
Complete moveset and learnset for Shuppet in Pokémon Modern Emerald. Learn which moves Shuppet can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
24
TM/HM
0
Move Tutor
12
Egg Moves
51
Total
Level Up Moves (15)
Moves that Shuppet learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Knock OffLevel: 1Knock Off | dark | 65 | 100 | 20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| AstonishLevel: 1Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| ScreechLevel: 8Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's Defense. | ||||||
| Night ShadeLevel: 13Night Shade | ghost | 50 | 100 | 15 | ||
| Inflicts damage to the opponent using shades. | ||||||
| Pain SplitLevel: 19Pain Split | normal | 0 | 100 | 20 | ||
| Adds the user and foe's HP, then shares them equally. | ||||||
| CurseLevel: 20Curse | normal | 0 | 0 | 10 | ||
| A move that functions differently for Ghosts. | ||||||
| SpiteLevel: 25Spite | ghost | 0 | 100 | 10 | ||
| Spitefully cuts the PP of the foe's last move. | ||||||
| Will O WispLevel: 32Will O Wisp | fire | 0 | 85 | 15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| Role PlayLevel: 34Role Play | psychic | 0 | 100 | 10 | ||
| Mimics the target and copies its special ability. | ||||||
| Faint AttackLevel: 37Faint Attack | dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Shadow BallLevel: 44Shadow Ball | ghost | 80 | 100 | 15 | ||
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| SnatchLevel: 49Snatch | dark | 0 | 100 | 10 | ||
| Steals the effects of the move the target uses next. | ||||||
| TrickLevel: 50Trick | psychic | 0 | 100 | 10 | ||
| Tricks the foe into trading held items. | ||||||
| Dark PulseLevel: 51Dark Pulse | dark | 80 | 100 | 15 | ||
| Attacks with a horrible aura. May cause flinching. | ||||||
| GrudgeLevel: 56Grudge | ghost | 0 | 100 | 5 | ||
| If the user faints, deletes all PP of foe's last move. |
Egg Moves (12)
Moves that Shuppet can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| DisableDisable | normal | 0 | 100 | 20 | |
| Psychically disables one of the foe's moves. | |||||
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A sinister ray that confuses the foe. | |||||
| PursuitPursuit | dark | 40 | 100 | 20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| Destiny BondDestiny Bond | ghost | 0 | 0 | 5 | |
| If the user faints, the foe is also made to faint. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| AstonishAstonish | ghost | 30 | 100 | 15 | |
| An attack that may shock the foe into flinching. | |||||
| ImprisonImprison | psychic | 0 | 100 | 10 | |
| Prevents foes from using moves known by the user. | |||||
| DisableDisable | normal | 0 | 100 | 20 | |
| Psychically disables one of the foe's moves. | |||||
| Destiny BondDestiny Bond | ghost | 0 | 0 | 5 | |
| If the user faints, the foe is also made to faint. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| AstonishAstonish | ghost | 30 | 100 | 15 | |
| An attack that may shock the foe into flinching. | |||||
| ImprisonImprison | psychic | 0 | 100 | 10 | |
| Prevents foes from using moves known by the user. |
TM/HM Moves (24)
Moves that Shuppet can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 50 | 100 | 25 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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