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Seedot Moves & Learnsetin Pokémon Modern Emerald

grass41 total moves

Complete moveset and learnset for Seedot in Pokémon Modern Emerald. Learn which moves Seedot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
18
TM/HM
0
Move Tutor
12
Egg Moves
41
Total

Level Up Moves (11)

Moves that Seedot learns naturally as it levels up.

BideLevel: 1normal
110010
Endures attack for 2 turns to retaliate double.
HardenLevel: 3normal
0030
Stiffens the body's muscles to raise Defense.
AstonishLevel: 6ghost
3010015
An attack that may shock the foe into flinching.
GrowthLevel: 7normal
0020
Forces the body to grow and heightens Sp. Atk.
RolloutLevel: 12rock
309020
An attack lasting 5 turns with rising intensity.
Nature PowerLevel: 13normal
09520
The type of attack varies depending on the location.
AbsorbLevel: 14grass
2010025
An attack that absorbs half the damage inflicted.
SynthesisLevel: 21grass
005
Restores HP. The amount varies with the weather.
Mega DrainLevel: 23grass
4010015
An attack that absorbs half the damage inflicted.
Sunny DayLevel: 31fire
005
Boosts the power of Fire- type moves for 5 turns.
ExplosionLevel: 43normal
2501005
Inflicts severe damage but makes the user faint.

Egg Moves (12)

Moves that Seedot can learn through breeding with compatible Pokémon.

Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Razor Windnormal
8010010
A 2-turn move that strikes the foe on the 2nd turn.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Razor Windnormal
8010010
A 2-turn move that strikes the foe on the 2nd turn.
Take Downnormal
908520
A reckless charge attack that also hurts the user.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.

TM/HM Moves (18)

Moves that Seedot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
2010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510010TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
8010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.