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Seedot Moves & Learnsetin Pokémon Modern Emerald
grass• 41 total moves
Complete moveset and learnset for Seedot in Pokémon Modern Emerald. Learn which moves Seedot can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
18
TM/HM
0
Move Tutor
12
Egg Moves
41
Total
Level Up Moves (11)
Moves that Seedot learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BideLevel: 1Bide | normal | 1 | 100 | 10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| HardenLevel: 3Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise Defense. | ||||||
| AstonishLevel: 6Astonish | ghost | 30 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| GrowthLevel: 7Growth | normal | 0 | 0 | 20 | ||
| Forces the body to grow and heightens Sp. Atk. | ||||||
| RolloutLevel: 12Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| Nature PowerLevel: 13Nature Power | normal | 0 | 95 | 20 | ||
| The type of attack varies depending on the location. | ||||||
| AbsorbLevel: 14Absorb | grass | 20 | 100 | 25 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| SynthesisLevel: 21Synthesis | grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Mega DrainLevel: 23Mega Drain | grass | 40 | 100 | 15 | ||
| An attack that absorbs half the damage inflicted. | ||||||
| Sunny DayLevel: 31Sunny Day | fire | 0 | 0 | 5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ExplosionLevel: 43Explosion | normal | 250 | 100 | 5 | ||
| Inflicts severe damage but makes the user faint. |
Egg Moves (12)
Moves that Seedot can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Leech SeedLeech Seed | grass | 0 | 90 | 10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Quick AttackQuick Attack | normal | 40 | 100 | 30 | |
| An extremely fast attack that always strikes first. | |||||
| Razor WindRazor Wind | normal | 80 | 100 | 10 | |
| A 2-turn move that strikes the foe on the 2nd turn. | |||||
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | |
| An attack that leaves the foe with at least 1 HP. | |||||
| Leech SeedLeech Seed | grass | 0 | 90 | 10 | |
| Plants a seed on the foe to steal HP on every turn. | |||||
| AmnesiaAmnesia | psychic | 0 | 0 | 20 | |
| Forgets about something and sharply raises Sp. Def. | |||||
| Quick AttackQuick Attack | normal | 40 | 100 | 30 | |
| An extremely fast attack that always strikes first. | |||||
| Razor WindRazor Wind | normal | 80 | 100 | 10 | |
| A 2-turn move that strikes the foe on the 2nd turn. | |||||
| Take DownTake Down | normal | 90 | 85 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | |
| An attack that leaves the foe with at least 1 HP. |
TM/HM Moves (18)
Moves that Seedot can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 70 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | 20 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. |
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