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Salamence Moves & Learnsetin Pokémon Modern Emerald

dragonflying47 total moves

Complete moveset and learnset for Salamence in Pokémon Modern Emerald. Learn which moves Salamence can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

20
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (20)

Moves that Salamence learns naturally as it levels up.

RageLevel: 1normal
2010020
Raises the user's Attack every time it is hit.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
Shadow ClawLevel: 1ghost
7010015
Strikes with a shadow claw. High critical-hit ratio.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
BiteLevel: 5dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 9normal
010030
Frightens the foe with a leer to lower Defense.
HeadbuttLevel: 17normal
7010015
A ramming attack that may cause flinching.
Focus EnergyLevel: 21normal
0030
Focuses power to raise the critical-hit ratio.
EmberLevel: 25fire
4010025
A weak fire attack that may inflict a burn.
ProtectLevel: 30normal
0010
Evades attack, but may fail if used in succession.
Hyper VoiceLevel: 37normal
9010010
A loud attack that uses sound waves to injure.
Dragon BreathLevel: 38dragon
6010020
Strikes the foe with an incredible blast of breath.
Scary FaceLevel: 47normal
010010
Frightens with a scary face to sharply reduce Speed.
Air SlashLevel: 49flying
759515
Attacks with a blade of air. May cause flinching.
FlyLevel: 50flying
809515
Flies up on the first turn, then strikes the next turn.
Dragon PulseLevel: 55dragon
8510010
Generates a shock wave to damage the foe.
CrunchLevel: 61dark
8010015
Crunches with sharp fangs. May lower Defense.
OutrageLevel: 64dragon
10010010
A rampage of 2 to 3 turns that confuses the user.
Dragon ClawLevel: 79dragon
8010015
Slashes the foe with sharp claws.
Double EdgeLevel: 93normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (27)

Moves that Salamence can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
609515TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Cutgrass
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.