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Moltres Moves & Learnsetin Pokémon Modern Emerald

fireflying36 total moves

Complete moveset and learnset for Moltres in Pokémon Modern Emerald. Learn which moves Moltres can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (14)

Moves that Moltres learns naturally as it levels up.

Wing AttackLevel: 1flying
6010035
Strikes the foe with wings spread wide.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower Defense.
GustLevel: 1flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Fire SpinLevel: 13fire
359515
Traps the foe in a ring of fire for 2 to 5 turns.
AgilityLevel: 25psychic
0030
Relaxes the body to sharply boost Speed.
Ancient PowerLevel: 29rock
601005
An attack that may raise all stats.
EndureLevel: 37normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
FlamethrowerLevel: 49fire
9010015
A powerful fire attack that may inflict a burn.
Air SlashLevel: 50flying
759515
Attacks with a blade of air. May cause flinching.
SafeguardLevel: 61normal
0025
A mystical force prevents all status problems.
Heat WaveLevel: 73fire
959010
Exhales a hot breath on the foe. May inflict a burn.
Sunny DayLevel: 80fire
005
Boosts the power of Fire- type moves for 5 turns.
Sky AttackLevel: 85flying
140905
Searches out weak spots, then strikes the next turn.

TM/HM Moves (22)

Moves that Moltres can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9010015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
110855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Overheatfire
130905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Flyflying
809515HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
4010015HM06
A rock-crushing attack that may lower Defense.